Kaizo has been misused for years as being "near impossible" when in the original Kaizo games it has been used as "rage inducing & unfair", but can be done save stateless. Morsel's levels are this kind of style, but I wouldn't really count it as Kaizo because his levels are fair for people who pay real close attention to the obstacles present. If it was Kaizo, there wouldn't be coin hints or retry doors. The term "Kaizo" has evolved into the whole "near impossible" trope thanks to those like MoltovMarioWorld & others trying to create the most impossible ROM hack, and they ended up being save state fests. Then the term "Hard Kaizo" came thanks to Worldpeace's Cool or Cruel hack where you are required to use save states to beat the levels, and the hack is still super hard. Ironicly, Kaizo has began to become easier again to the point where Super Mario World: Remix and Banzai Mario World came to be where each level can be completed without save states, which are actually slightly easier and more forgiving than the original three Kaizo Mario Worlds. SMW:R and BMW are labled as "Kaizo: Light" considering it's "less than unfair" difficulty, and I believe Morsel's level fits into that way better.
What I'm trying to say is that the term "Kaizo" has been thrown around since the very beginning, and now we're all confused as to what the difference is between Hard and Kaizo: Light is. Here's what I believe is the fits for the Kaizo categories:
Hard - K-16: Story of Steel, Endgame Gamma V Levels
Kaizo: Light - Banzai Mario World & SMW: Remix
"True Kaizo" - The Original Kaizo Mario World & it's Sequels
Kaizo: Hard - Cool or Cruel & Sokobansolver's Hacks
Pit - Pit of Death, Living on the Edge, Glitch Abuse, etc.
Back to the topic: I vote for Yes but Goal Spheres are added.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
(rip my other userbars momentarily)
What I'm trying to say is that the term "Kaizo" has been thrown around since the very beginning, and now we're all confused as to what the difference is between Hard and Kaizo: Light is. Here's what I believe is the fits for the Kaizo categories:
Hard - K-16: Story of Steel, Endgame Gamma V Levels
Kaizo: Light - Banzai Mario World & SMW: Remix
"True Kaizo" - The Original Kaizo Mario World & it's Sequels
Kaizo: Hard - Cool or Cruel & Sokobansolver's Hacks
Pit - Pit of Death, Living on the Edge, Glitch Abuse, etc.
Back to the topic: I vote for Yes but Goal Spheres are added.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
(rip my other userbars momentarily)