A small update (v2.045)
https://bin.smwcentral.net/u/1250/retry_v2.045.zip
This update handles a minor glitch that the last midway bar (that should not be respawned) is respawned when you enter another level and come back to the level.
I have some rough plans to improve this patch more (and name it v2.05), but cannot guarantee when it will be done. Hopefully the next version will not break your layer 3 BG.
Originally posted by Romano338Anyone else ever got problems with the music glitching randomly?
I know Tony.Metcalfe got it too. Never got it before.
I couldn't reproduce the glitch myself. The only thing I can say is that there existed one music glitch in one of previous versions. It was fixed in the current version(2.04), but might be different from the glitch you mentioned.
Originally posted by white_motha weird bug with the multiple midway system. if you get one of the sublevel entrance midways, save the game somehow, and reset console, upon re-entering the level you will be placed wherever the vanilla midway entrance is.
it's like when you reset the game, it only remembers that you got a midway, but not which one.
idk if this tool is still being worked on, but this was just discovered a few days ago, and i figured i'd point it out
The (extra) midway status should be saved to SRAM with some custom SRAM patch like this one:
http://www.smwcentral.net/?p=section&a=details&id=14762
If you use that patch, for example, add the following line in the sram table. I didn't test it myself but pretty sure it will work.
Codedl $7FB40C : dw $00C0
; comment: $7FB40C means the !freeram_checkpoint address in retry_table.asm,
; and $00C0 means 192 bytes to be saved
This information definitely should be included in the readme file in future. Thanks for the point out.
Originally posted by NaroGugulis there a way to disable start+select on specific sublevels when using the !default_prompt_type = $02?
In the current version, you need to tweak the code of the patch. But if necessary, it is possible to make this an option in the next version(hopefully) maybe.
Originally posted by obersteiner86Ther is are music glitch in the 2.04 version if i us the new death sfx i get the same tune on pause press and on yellow ? blocks
Try inserting the new death sfx with addmusick, and then set the sfx number and the ram address to the corresponding ones.
mod edit: are you the one stretching the tables around here?