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Retry System (+ Simple Multi-Midway) ver 2.06a
Forum Index - SMW Hacking - Resource & Tool Releases - Retry System (+ Simple Multi-Midway) ver 2.06a
Pages: « 1 2 3 4 »
Originally posted by Shog
The Retry System doesn't work with the new Lunar Magic "square" level formats: What retry does there instead is acting like a warp block, essentially warping you to Level 0 if no warp is designated on the kill screen or for example warping you to Level xyz because there was also a Pipe onscreen.

If that doesn't happen for anybody else: What could be the culprit of it?

Lunar Magic is on the newest version.(square levels)

Edit: From gamemode 0D on, so basically when the screen split into 00 and 0E on the first screen for example


Tested in every available size, and it seemed fine. Make sure that you are using the recent version(2.06a). Version 2.05 or lower is not compatible with LM's square level, and warping to level 0 is exactly what happens.
Newbie here...Just started my first hack, for fun. When I Installed this retry system after I hit retry it always takes me to the bonus game room with an instant death and then it just loops in there. What have I done wrong?
I'm using version 2.06a currently and i'm trying to edit the retry patch so that the custom midway bars are invisible, but when I attempt to do this the code for them just seems to stop working. Any advice on how I can get this to work would be appreciated.

Code
		; spawn midway
		LDY $57
		LDA #$25 ;blank tile
		STA [$6B],y
		LDA #$00
		STA [$6E],y
		.end
		PLA
		STA $01
		RTS


Edit: I did manage to figure out some type of work around, I just made a custom block that edits 2 freeram addresses and then jumps to the HardSave sub-routine.
Pages: « 1 2 3 4 »
Forum Index - SMW Hacking - Resource & Tool Releases - Retry System (+ Simple Multi-Midway) ver 2.06a

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