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Retry System (+ Simple Multi-Midway) ver 2.06a
Forum Index - SMW Hacking - Resource & Tool Releases - Retry System (+ Simple Multi-Midway) ver 2.06a
Pages: « 1 2 3 4 »
Originally posted by Shog
The Retry System doesn't work with the new Lunar Magic "square" level formats: What retry does there instead is acting like a warp block, essentially warping you to Level 0 if no warp is designated on the kill screen or for example warping you to Level xyz because there was also a Pipe onscreen.

If that doesn't happen for anybody else: What could be the culprit of it?

Lunar Magic is on the newest version.(square levels)

Edit: From gamemode 0D on, so basically when the screen split into 00 and 0E on the first screen for example


Tested in every available size, and it seemed fine. Make sure that you are using the recent version(2.06a). Version 2.05 or lower is not compatible with LM's square level, and warping to level 0 is exactly what happens.
Newbie here...Just started my first hack, for fun. When I Installed this retry system after I hit retry it always takes me to the bonus game room with an instant death and then it just loops in there. What have I done wrong?
I'm using version 2.06a currently and i'm trying to edit the retry patch so that the custom midway bars are invisible, but when I attempt to do this the code for them just seems to stop working. Any advice on how I can get this to work would be appreciated.

Code
		; spawn midway
		LDY $57
		LDA #$25 ;blank tile
		STA [$6B],y
		LDA #$00
		STA [$6E],y
		.end
		PLA
		STA $01
		RTS


Edit: I did manage to figure out some type of work around, I just made a custom block that edits 2 freeram addresses and then jumps to the HardSave sub-routine.
I feel like I'm kind of spamming this site, so apologies -- I'm super new to all of this stuff.

I saw a quick-respawn mechanic in Grand Poo World 2, and I'd like to apply that same quick respawn to other kaizo hacks that I want to play -- currently trying to learn kaizo mario world.

I don't really want to mess around with midways at all -- I just want to add in the quick respawn. A lot of the info I saw in the retry_table.asm seemed like super overkill. Is it possible to play kaizo mario world 1, 2, 3, etc... how they were originally meant to be played but only add in the quick respawn? Or will applying this patch throw the whole hack out of wack? What should I turn off in the asm file?

I posted about this on the patch's page:
https://smwc.me/s/18751#comment-31791
You should probably create your own thread about your question since this one is pretty old.

Anyways, the options in retry_table.asm aren't as bad as they look. Just do this:

Set !lose_lives = $00 if you want unlimited lives.
Set !default_prompt_type = $02 for a quick death reset. You can then be a able to leave levels by pressing Start then Select.

Since you say you don't want an unfair advantage, you might as well do all of this as well, to keep it vanilla:
Set !midway_powerup = $01
Set !counterbreak_yoshi = $00
Set !counterbreak_powerup = $00
Originally posted by alnokitchen
You should probably create your own thread about your question since this one is pretty old.

Anyways, the options in retry_table.asm aren't as bad as they look. Just do this:

Set !lose_lives = $00 if you want unlimited lives.
Set !default_prompt_type = $02 for a quick death reset. You can then be a able to leave levels by pressing Start then Select.

Since you say you don't want an unfair advantage, you might as well do all of this as well, to keep it vanilla:
Set !midway_powerup = $01
Set !counterbreak_yoshi = $00
Set !counterbreak_powerup = $00

Cool, I just created this thread: https://www.smwcentral.net/?p=viewthread&t=99058&page=1&pid=1511160#p1511160
First off, I'd like to thank you for this amazing patch. Thank you! I also wanted to report a bug I found with the newest version of the retry patch. It can very easily be replicated, but I'll include a small .mp4 of the problem.

Basically, if you die while on yoshi and there is an edible berry underneath you, when you choose to exit on the retry prompt you will continue the death animation, eat the berry, and the game will softlock.

https://bin.smwcentral.net/u/32624/Untitled%2BProject.mp4

EDIT:
This patch also doesn't seem to be compatible with Ladida's DMA patch. Is there a workaround or fix for that?
It appears both patches make changes/use to the following address:
$00A300
$00A304
EDIT 2: Thomas posted a fix for the incompatibility of this patch and the DMA patch here.
Pages: « 1 2 3 4 »
Forum Index - SMW Hacking - Resource & Tool Releases - Retry System (+ Simple Multi-Midway) ver 2.06a

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