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Flappy Bird in Super Mario World!?!?!?
Forum Index - SMW Hacking - SMW Hacking Discussion - Flappy Bird in Super Mario World!?!?!?
Pages: « 1 »
Yesterday, SethBling performed arbitrary code on real SNES hardware and some how managed to put Flappy Bird in Super Mario World.

See for yourself

This makes me wonder, if SethBling can put Flappy Bird in Super Mario World, this means we can put just about anything in Super Mario World with the help of arbitrary code. What would you want to see in Super Mario World?

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Formerly known as nick 139
My YouTube channel
Originally posted by nick 139
What would you want to see in Super Mario World?

Either Goat Simulator, Half Life 3, No Limits 2, or a SMB hack/TAS.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by nick 139
This makes me wonder, if SethBling can put Flappy Bird in Super Mario World, this means we can put just about anything in Super Mario World with the help of arbitrary code.

Obviously, that's hardly news!
It's amazing that seth and p4 managed to make this exploit humanly doable, but all things considered the flappy bird game itself is hardly technically impressive, even the snake and pong stuff that was shown off before was more mindblowing.

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Your layout has been removed.
Originally posted by Sokobansolver
Originally posted by nick 139
What would you want to see in Super Mario World?

Either Goat Simulator, Half Life 3, No Limits 2, or a SMB hack/TAS.


I know these are jokes but I'm pretty sure Masterjun did SMB in SMW with ACE.

Edit: Found it

Also check out the smb3 ACE.
schools should teach SMW as a programming language #smw{¬_¬} even though it's basically assembly language, but still
Originally posted by ft029
schools should teach SMW as a programming language

You mean ASM, right? That could be a good starting point in the wide world of programming.
And for extra credit, they should learn Brain Fuck.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
ASM means assembly language right?? Oh and while you're at it try to program ROT26 using that extra credit stuff

BACK ON TOPIC: to be honest this is a great way to save money... Just like have p2p4 program, say, the latest 2D mario platformer, and save yourself $30 or so, not to mention the cost of a console. Avoiding plagiarism and copyright claims is an exercise left to the reader.
I remember watching Seth's video about it like two days ago, and I thought it was pretty cool, even if really hard to pull off.
Originally posted by nick 139
What would you want to see in Super Mario World?

I dunno. I guess we'll see where we go from here.
Surgeon Simulator, anyone?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
I'd like to see Talking Angela
How about Undertale? Wouldn't mind seeing that.
Originally posted by Undertaker
How about Undertale?

How about sans the undying.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
I'd like to see Tetris done with smw arbitrary code!
I'd love to see any Mega Man game being done in SMW.
A change of scenery is always nice.

I play forum games and draw furries. I'm mostly active on Discord and Twitter.
@nick 139: I'm making a port of that game into SMW.
Click here to go to the thread.

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YouTube
To probably handle the limits of the SNES system

Touhou

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(looks at thread title)

... Yes, because we clearly needed a game that caused a ton of people to rage to be ported onto a nostalgic console.

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End of this message.

Put Felix the Cat in it.

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new.sfc
P.A.U.L.
Paul '96
I'd like to see a realistic idea within the SNES' limits. ( ͡° ͜ʖ ͡°)
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