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Tip: If you place a moon, midpoint, or dragon coin through Map16, it will always respawn whenever you reenter that sublevel. It will not respawn if you add it through the Add Objects/Extended Objects window.
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Forum Index - Events - Super Mario World Central Production 2 Completion Project - SMWCP2 Archive - OVERWORLD SPRITES
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Magi and Frost thought some of the overworlds were kind of boring, so I coded this:


(moves into position when mario goes to walk onto it)
I salute you for this, Medic, even if you were a troll to me before.
Come help save Super Mario World Central Production 2 here!
Frost, your post contains no content.

(Upon looking at the thread review, it's trying to load something, but it's failing, might want to fix that.)

Otherwise, this is a neat little thing. I don't think it's smart to work on stuff for polishing when space is already so tight of an issue. More Overworld Sprites can probably wait until after all the required stuff is in the game and fully functioning correctly.
This is just code, its size is completely insignificant compared to all the graphics and music that are inserted. Does the gif not work for you?
The .gif works just fine. If that's the case with space, I'd say go ballistic with OW Sprites. They're not done that much, and that just makes things all the more memorable and what-have-you.

As said above, they're neat little things to have. I'm not against them.

in action

That is pretty awesome. Excellent job man.
Layout by LDA during C3.
After discussing with Lui and some others over IRC, these are the ideas we came up with:

-Slow Moving Cart on Circus map (like the cart in coaster commotion)
-Porcu-Puffer swimming around island on Japan map
-Randomly jumping up Podoboo on Fire/Ice map
-Windowing around mario that does STUFF in factory map (maybe it flickers, window expands as Mario beats levels?)
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Forum Index - Events - Super Mario World Central Production 2 Completion Project - SMWCP2 Archive - OVERWORLD SPRITES

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