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Tip: A common level trope to avoid is "item babysitting". This involves forcing the player to carry P-Switches, springboards, or other items all around the level. Usually, this doesn't end up being very fun or engaging, so use another level gimmick if you can.
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[Non-level] Any plans for your next VLDC level next year?
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 9th Annual VLDC Level Design Contest - [Non-level] Any plans for your next VLDC level next year?
Pages: « 1 2 3 4 5 6 7 8 » Link
What do you plan on doing for VLDC10? Any ideas for themes? Or a gimmick? Or what resources you'd like to use?

I have about two ideas for my next level:

-A jungle level with Volcano Lotuses and Wigglers
-A space level with colorful auroras and rainbows and multicolored Koopas

Well, what about you folks? Any thoughts? #ab{;)}
I have nothing else to say now. Huh...
something easier
lol never!!


I'll port slip slidin away from SM64 and add some 1f0 tiles I think.

This time I felt I was a bit too ambitious and the level ended up being not as good as it could have been, so something simpler next time.
As for themes, I looked at the metal beams in my level and they somehow reminded me of Guts Man's stage from Mega Man, so I'll probably do something like that.

something is supposed to go here

01000110 01100101 01111010 00100000 01000110 01101111 01110101 01110010
I'd love to build my shrine for my beloved Morsel next year

Edit: I also would like to make a level with a partner
Originally posted by IDidMakeThat
This time I felt I was a bit too ambitious and the level ended up being not as good as it could have been, so something simpler next time.

^ This exactly.

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I think Im gonna remake Epic Nothing next time, or be lazy and rehash my VLDC9 level lol.

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Originally posted by KDeee
I think Im gonna remake Epic Nothing next time, or be lazy and rehash my VLDC9 level lol.

Rehash it is. You'd get disqualified if you made another Epic Nothing level again.
Layout by Erik557
Hi.
A Kaizo level with tons of custom graphics, custom ASM, custom sprites and bosses, sampled music, and custom blocks.
Either that or not participate. I am at least 80% sure I don't feel like it, but it's far in the future (by which I mean next time I blink it will be that time again) so I'm hesitant to say for sure I'm not gonna participate. If I didn't go with my current idea, I would have had literally nothing else.

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Legacy custom music
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I had a few ideas this year that I didn't do, so I'll probably do one next year. My other ideas were a space level that transitions from a space station like level to an alien planet with like weird alien enemies, or a multiple paths level where Mario can enter the dreams of various enemies. I might turn one of my ideas into my KLDC level though.
I know which one I plan on doing but I'll save that when I get to it.

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If i don't win something on this contest i will do my best working on a much better level.

If i win something, next year i will subbmit a joke level.
My Hack - Beta Testing
Don't ask me when i'll make NSMW3.
It would be a challenge for me to build a level that is not Kaizo Hard. But I have a few ideas for the next KLDC.

Well maybe I will make "extra" a Level for VLDC 10 #w{>=)}
Originally posted by G.D.
If i win something, next year i will subbmit a joke level.


Yeah, I also had some ideas for a joke level :P but not like Epic Nothing™, more like Medic's chat level.
Originally posted by TheAbusefreakhacker0
It would be a challenge for me to build a level that is not Kaizo Hard.

Think of it as mental yoga.

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Legacy custom music
A site where you can watch my YT videos AND be able to hit that dislike where your dislike will be visible to other people and not have to rely on a browser extension

Originally posted by TheAbusefreakhacker0
It would be a challenge for me to build a level that is not Kaizo Hard. But I have a few ideas for the next KLDC.

Well maybe I will make "extra" a Level for VLDC 10 #w{>=)}


I'm always worried myself about the difficulty when I do a non-kaizo level, usually about making it too easy instead. I think the best way for you to make a level would be to use the same unique gimmicks and stuff in your Kaizo levels, but design a level where you restrict yourself from ever using a savestate, ever, so that you are forced to make it not super difficult. I think you would score pretty high on creativity if you did that.
For some reason it seems like I'm better at making fun, non-Kaizo levels if it's for a personal project or unofficial contest than for an official contest, and yes, I tend to follow that 'dare to be different, not wanting tried and true' philosophy for those too.
It's probably too early to tell but based on comments, which the judges may or may not agree with, I feel like VLDC 2014 (the one where I made Zip Line Adventure) may still remain as my Magnum Opus for VLDC levels, and I find myself hoping I could match the success.

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Legacy custom music
A site where you can watch my YT videos AND be able to hit that dislike where your dislike will be visible to other people and not have to rely on a browser extension

A dream of an enemy? Hmm would like to see what a pokey dreams of :)
what are "plans"

Seriously though I can't really plan for a level a year off. Even if I do, I'll probably forget it.

The forest section of our level was pretty undeveloped, so that's a possibility. Also working with a partner was fun, so I might try to do that again.
I think both of my last entries were overall slow-paced, so I feel like doing an athletic one next year for a change. Nothing else in mind atm, I'll probably think of something upon the contest's beginning as I always do.
Pages: « 1 2 3 4 5 6 7 8 » Link
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 9th Annual VLDC Level Design Contest - [Non-level] Any plans for your next VLDC level next year?

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