Thanks for clicking on my hack thread, I started working on it two days ago (such a long time :p)
But I already want to show of the progress I've made so far. The hack will probably be fully chocolate.
I haven't really planned a lot yet, so there's no name and story yet. Also I can't tell how many levels I'm planning to design.
I'm not trying to design totally complex levels, but ones that are quite simple and still non-inear and not flat.
With this hack I also want to improve my ASM skills and therefor try to code simple blocks (I'm still new to ASM
) by myself.
But now on to the screenshots:
Note: The gems all got shading, however it's not easily visible on the screenshots. It looks much better ingame though.
Level 1-1 - Name (feel free to make suggestions)
To do list:
- finish the level
- BG + BG palette
- redrawing and adding some decoration
Screenshots:

I replaced the coins with gems in different colors and with a different value (no, they weren't hard to code
).
Yellow gems = 1 Coin
Green gems = 5 Coins
Red gems = 10 coins.
The tileset is a redrawn version of a grassland tileset by Kaeru with some decoations I've drawn + some drawn by Gamma V. Thanks!


Two paths to take, an easy one or a yoshi coin (don't worry it's still world 1 difficulty)
Level 1-2 - No Name as well
To do list:
- finish the level
- maybe change the FG palette, depends on if you think it looks good
- background stuff
- maybe changing the palette of the small red pipe
Screenshots:

I make bigger use of the mushroom platforms (also drawn by Gamma V (Thanks again))
However I just started working on the level.
I still however got a screenshot of the first map:

I'm not sure if I like it or not, but it surely took it's time.
That's it for now. Feel free to leave comments, feedback or questions. Let's just I'll stay as motivated as I'm right now.
See you in the next update
.
Check out my new hack thread:

But I already want to show of the progress I've made so far. The hack will probably be fully chocolate.
I haven't really planned a lot yet, so there's no name and story yet. Also I can't tell how many levels I'm planning to design.
I'm not trying to design totally complex levels, but ones that are quite simple and still non-inear and not flat.
With this hack I also want to improve my ASM skills and therefor try to code simple blocks (I'm still new to ASM

But now on to the screenshots:
Note: The gems all got shading, however it's not easily visible on the screenshots. It looks much better ingame though.
Level 1-1 - Name (feel free to make suggestions)
To do list:
- finish the level
- BG + BG palette
- redrawing and adding some decoration
Screenshots:

I replaced the coins with gems in different colors and with a different value (no, they weren't hard to code

Yellow gems = 1 Coin
Green gems = 5 Coins
Red gems = 10 coins.

The tileset is a redrawn version of a grassland tileset by Kaeru with some decoations I've drawn + some drawn by Gamma V. Thanks!


Two paths to take, an easy one or a yoshi coin (don't worry it's still world 1 difficulty)
Level 1-2 - No Name as well
To do list:
- finish the level
- maybe change the FG palette, depends on if you think it looks good
- background stuff
- maybe changing the palette of the small red pipe
Screenshots:

I make bigger use of the mushroom platforms (also drawn by Gamma V (Thanks again))

However I just started working on the level.
I still however got a screenshot of the first map:

I'm not sure if I like it or not, but it surely took it's time.
That's it for now. Feel free to leave comments, feedback or questions. Let's just I'll stay as motivated as I'm right now.
See you in the next update

Check out my new hack thread:
