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Made a Metroidvania game in Unity for my dissertation, would love feedback for my report.

As the title said, I've been working on a Metroidvania game in Unity the last 8 months, and part of the dissertation I need to get feedback from it. The game only takes around 30minutes to complete if you are willing to finish it.

Screenshots: https://onedrive.live.com/redir?resid=3264FD5264B4ED9!1242&authkey=!AONBRncAGXtYUqA&ithint=folder%2cpng

Download: https://onedrive.live.com/redir?resid=3264FD5264B4ED9!1241&authkey=!ABhrwoai_0_ENRo&ithint=file%2c7z

The questionnaire that needs filling out is included in the game zip. Thank you to anyone willing to do this, it's greatly appreciated.

The date I'm collecting feedback would be the 9th April 2016.
Since i don't feel like posting the same thing as I wrote in the google doc thingymajig I play your game it was fun see full response in the doc thingy
Just played and submitted answers.

The whole thing sounds a bit negative I suppose, especially the "suggestions" category, but don't take it as that. It's really just that it's easier to focus on the bad than on the good things. Basically, I just listed everything that I think could be improved upon.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by ninja boy
Since i don't feel like posting the same thing as I wrote in the google doc thingymajig I play your game it was fun see full response in the doc thingy


Thank you for taking the time out to play it!

Originally posted by RPG Hacker
Just played and submitted answers.

The whole thing sounds a bit negative I suppose, especially the "suggestions" category, but don't take it as that. It's really just that it's easier to focus on the bad than on the good things. Basically, I just listed everything that I think could be improved upon.


I read it, I don't see it as negative, it's really constructive criticism which I really needed for this, so thank you for doing so, really appreciate how in depth you went with it and it will really help going forward in this project.

Not to make excuses, but with the bosses, I would have loved to expand on them more, but I hit some time constraints and had to ship them as it :(
Yeah, I know what you mean. Bosses are tough to program. For my first semester project at Games Academy, we had about three months, and even that wasn't enough to program in an actual boss (although, to be fair, we weren't allowed to use Unity in first semester and had to make a custom engine in XNA, which took considerably more time). In fact, we only got a single level done during this time, and instead of a boss, it just had a "random enemy" wave at the end of the level. Still was a cool project.

I suppose it's too late for you by now to do major work on the bosses? If you had more time, what I would have suggested you to do would be to kick out two of the bosses and the escape sequence and then just focus on one of the bosses (preferably the one that's the easiest to do, probably Mother Brain) to make that one somewhat decent and fun. The game could have just ended right after that with the credits.

Too much planned content can easily become a problem, especially for student projects. Had to learn that the hard way myself. For my final semester project, we worked on some kind of physics-based racing game and the team (that includes me) was quite fixed on this idea of getting five different race tracks into the game. We should have realised that five tracks were simply too many, especially when we started to run out of time and not even the first track was fully done and polished. Instead, we stuck to the ridculous idea like flies to a pile of poop. Our main course designer had to crunch night over night during that final week and yet we still just ended up with four poorly done and one mediocre race track. Yeah, should have really focussed on just a single track and make sure it actually looks, feels and plays fine.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Now having a bit more time to actually comment on this rather than throwing a small blurb up before running off for things.

I really liked the idea behind this and Metroid like games always appeal to me because they are one of my favorite genre or games but I would also love to see this expanded outside of Metroid itself, assuming that it will be at some point, and made into it's own identity. There's a ton of potential with the weapon changing to add and improve upon the guns along with making the game hard, as I found the game super easy if you just spammed the fire button as I barely ever used the missiles.

One thing I forgot to add in my questionnaire though is at the end I'm not sure why but sometimes I would fall through the blue platforms, I still had enough time to get out but a little annoying when you're in the center of it and just fall through it.