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GreenHammerBro's key blocks not working with SA-1 [Solved]
Forum Index - SMW Hacking - SMW Hacking Help - GreenHammerBro's key blocks not working with SA-1 [Solved]
Pages: « 1 »
sa-1 is great but now I'm getting problems every other level end my miSERY PLEASE

...ahem, so if you don't live under a rock you know that GreenHammerBro made a pack of key lock blocks that disappear when you touch them holding a key.

For me, when they're supposed to disappear they just act like solid blocks, nothing else. It doesn't even make the key disappear. The sprite to check for is #$80, it's set to normal sprites, it's set to check through 22 sprite slots, etc.

I'm using SA-1 and the SA-1 compatible version of GPS. What am I supposed to do?
been about 2 days sorry if bumping is bad, you can go ahead and delete this post if it is
It's likely the blocks themselves aren't SA-1 compatible. Though I don't know enough about SA-1 to say if it is or not...

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Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
Originally posted by Wiimeiser
aren't SA-1 compatible

Every time I hear those words I despise limits even more, hopefully there's a solution though.
Try using Vitor's SA-1 converter, it should do the job just fine.

It works with sprites and blocks, but not patches.
Originally posted by LX5
Try using Vitor's SA-1 converter, it should do the job just fine.

It works with sprites and blocks, but not patches.


Just did that right now, and it still just acts like block 130.
Originally posted by ThePat545
Originally posted by LX5
Try using Vitor's SA-1 converter, it should do the job just fine.

It works with sprites and blocks, but not patches.


Just did that right now, and it still just acts like block 130.



Maybe check your Map16 to see if the block is acting like 130.

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100% Orange Juice Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtA3xPP3TybfqSiEn1AcX2A

VLDC9 Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtiP5de_-e6q0hSVrY37RB-.


Originally posted by MarkD
Originally posted by ThePat545
Originally posted by LX5
Try using Vitor's SA-1 converter, it should do the job just fine.

It works with sprites and blocks, but not patches.


Just did that right now, and it still just acts like block 130.



Maybe check your Map16 to see if the block is acting like 130.

It is set to act like 130, but I tried with 25 as well and it still did nothing.
I have the same problem with GreenHammerBro's screen scrolling pipes. The vertical pipes work, but not the horizontal ones. He said he'll fix it when SA-1 GPS is officially released, but I'm not waiting that long.

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!
Originally posted by DaSpongeBobMan
I have the same problem with GreenHammerBro's screen scrolling pipes. The vertical pipes work, but not the horizontal ones. He said he'll fix it when SA-1 GPS is officially released, but I'm not waiting that long.

Yeah, I know that there's some way to fix it but I just don't know what it is.


I was looking through the files for the 100th time until I found the txt file refer to address $9E, which is the non-SA-1 address. GG, many hours of wasted time.
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