PROJECT UPDATE:
Since I'm a nice person, I'm giving Lui37 a little bit more time, cause his level looks freakin' sweet and I'd rather not just be a dick and cut him off. Besides, I have tons to do as it is with playtesting / polish.
Other than that, this project has moved into an ASSESSMENT phase. As I stated before, I will be taking a look at all the unfinished levels to see if any are worth finishing off, like I did with 5-4 already.
I am employing ZeNewDragon to help me, since he has been so active on this project. Anyone else please feel to free hop in, this is a community collaboration.
Here's a list of unfinished levels to investigate and assess:
GalactaKnight's 6-3 level looks very close to done, and goddamn sexy, I should not have marked it dead so quickly. I didn't know what I was doing back then though. Great candidate to finish and insert IMO.
ZeNewDragon, your 4-5 looked pretty interesting, I am not sure how far you were on it though. I'll leave that up to you, just let me know if you wanna take another stab at it.
Dr. Tapeworm's 5-6, he said it was about 80% done. I bet this is a good candidate as it seemed like a unique fun level.
I believe imamelia almost got done with his 4-6, this just needs a look to see how to close it out.
Anyone PLEASE feel free to play these IPS's, test them, see what's missing, how fun they are, and how much would be needed to finish off. All of these factors can go into whether we decide to keep it or not.
If anyone has a good idea about how to finish off a level, I'm all ears.
After this assessment, this is the outline of work remaining:
-Finishing levels that were assessed as worth finishing.
-Playtesting ALL levels for only SMALL polishes/fixes/palette/graphical updates.
-Finishing boss hacks that I feel like doing (like Sluggy, most likely just Sluggy).
-Finishing 6-8's Kamek cutscene.
-Deciding level orders.
-Reordering level #'s in the level data.
-Adjusting map screen to cut out a world or whatever needs done.
-Putting in all proper midring coordinates.
-Deciding level titles, and making an IPS for all of them.
-Doing other text changes such as Kamek cutscenes, hint boxes, intro cutscene, etc.
-Putting in level icons, if anyone draws them up.
-Putting in custom overworld graphics/paths, if anyone wants to help with that.
-Putting in custom music, if anyone makes it (I know there is some made already).
-Any other miscellaenous fun stuff like title screen graphics.
-Writing up a script to cook up the entire ROM off of clean ROM (from level extractions off of ROMs as well as graphics/music/text IPS's and ASM).
So yeah that's a lot! This is why I need help or else all of this will take a long time. ZeNewDragon, and anyone else, I would much appreciate your help in, heck, any of these besides the ASM stuff I'm responsible for. Especially the playtesting/polish part though, that's crucial.
As for NOW NOW, just the assessment, let's keep focused on one step at a time. Any feedback regarding any of those 4 levels listed above, "should we include it?" is the question I'm looking to answer. I value anyone's opinion.