Originally posted by ft029
"I couldn't figure out that you had to do Yoshi jumps" -> "this level probably caused trouble for everyone else too because Yoshi jumps are uncommon knowledge" -> "S.N.N. is a sadistic Yoshi-killer" -> 37/60. smh
I would have disagreed with this statement too since good level designs shouldn't revolve around message boxes.
S.N.N. did build the level in a way for the player to explore new skills. Super Mario 3D World does the same and it's very successful.
Even though the first part of the level doesn't clearly state that Yoshi can spring-jump on the pink triangle (I didn't know this either), an urchin is placed barricading the path. So, the player know that (s)he is required Yoshi to continue, having to explore and figure out a way to get Yoshi past that big ledge.
Some people still may not know that Yoshi can spring-jump on the pink triangle, so they try to jump on the Rip Van Fish onto the question blocks.
However, that's not bad because there isn't strictly one way to get past the big ledge, you can do the alternative. And they're still able to find out that Yoshi can spring-jump on the pink triangle, later in the one section with the Yellow Yoshi.
I guess what I'm trying to say is that just because the player can't instantly figure out what to do doesn't make the level bad
, that's what puzzles
are for, right?
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