Originally posted by KDeee
If you watch his youtube videos he uses rewind all the time.
SMW does teach player that if you have yoshi in any level with triangle blocks(vanilla dome 4 requires it if you have yoshi in that level), hell even the manual explains it:
Originally posted by ft029
This just makes me think he used savestates while playing through levels (he was also the only person to play through minikami's.)
If you watch his youtube videos he uses rewind all the time.
Originally posted by ft029
"I couldn't figure out that you had to do Yoshi jumps" -> "this level probably caused trouble for everyone else too because Yoshi jumps are uncommon knowledge" -> "S.N.N. is a sadistic Yoshi-killer" -> 37/60. smh
SMW does teach player that if you have yoshi in any level with triangle blocks(vanilla dome 4 requires it if you have yoshi in that level), hell even the manual explains it:
He says that while he doesn't abuse rewind as often while he judges.
Also, I was being very sarcastic when I said Yoshi jumps (I meant like sacrificing Yoshi to get higher) were uncommon knowledge. And the purple triangle thing, that's slightly less common knowledge but still. As chineesmw said, this is why puzzles exist and why Super Foss World is so successful.
Nimono: Giving Lazy a 5/60 is out of whack. I mean at least a 20 for creativity and 8 for aesthetics. I can understand the 0 for design though
MarkD: I have to agree, bullet shooters/generators are usually annoying artifical difficulty. As MrDeePay said, if your level is too easy without it, you need to redesign your level. Also, "However, what's if it's a good design TO ME. People think it's designed badly is a hecking idiot." It's okay to be self-confident, but being stubborn and rudely insulting people for not liking your level is not acceptable here probably.
I also have tons of school stuff yet I got my level done with tons of time to spare. ExGFX does not guarantee a good level. Design and creativity are what really count.
As for a tutorial about making good vanilla levels. Isn't that what everybody wants? .-.
Zyglrox: Your level took less time than a lot of other levels for me (16 minutes). Not hard at all compared to Matterhorn. It's not that terrible of an idea, it's mostly that it took forever for me to figure out what to do because, well, I don't know what to do. You should have also provided switches on the overworld. Also you could have done some more creative things while making the level clear to understand. There are tons of unused sprites and about 40% of the level is red herring, which bothers me.
Koopster: "The judge commentary is a good way to know what you did wrong!" Ha just tell that to ninjaboy.
yoshifanatic: I wouldn't go as far to give you a 50+, I'd say low-mid 40s. That 11 must have really killed. At least when raocow plays the level people will outrage against what that judge was thinking. Let me guess: It was nimono. If not, then ninjaboy. :/ :/ :/
hypershadic: *fare that well
ABOUT MY OWN LEVEL: I thought this collab would look up to people who were minimalist like me so that everything would be supposedly easier to insert. (Isn't there like an 8 secondary exit limit or something?) That's why I did not use any reset pipes even though they were probably really needed for some parts. Oops!