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Pasting Fast3d Microcode Code into SM64

Is it possible to just copy and paste microcode for geometry/models and animations? I have read that almost every game on the N64 uses the same engine, whether it be SM64 or Ocarina of Time or Banjo-Kazooie, so with that in mind, they all (or at least the first-party games) use the same model and animation codes with minor tweaks here and there to accommodate for game design.

So can it be done?

*I know that not all games are made of code that can just be rearranged to form a new game just like that, but this is just a legitimate interest.*
OH YES.
you'd have to translate parts of it first and repoint stuff.