Banner
Views: 844,321,780
Time:
13 users online: 400Baud,  Anorakun, AntiDuck, Desert, Dippy, GammaSlap, Green Jerry, josee_544, Kusrry, Milk, MrDeePay, Red Chameleon, Sonikku - Guests: 59 - Bots: 68 Users: 46,415 (2,764 active)
Latest: 400Baud
Tip: It's recommended to use these when ripping graphics.Not logged in.
LazyShell v4.0 Official Release & Open-Source Repisitory
Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario RPG - LazyShell v4.0 Official Release & Open-Source Repisitory
Pages: « 1 »
I haven't seen any sort of thread talking about this, so I apologize if I'm wrong in assuming that most people aren't aware that Giangurgolo released v4.0 of his LazyShell editor back in August of 2014.
Based on this post he made back in 2015, it seems that this was possibly the last version he will ever officially release.

That said, I have taken quite a bit of time to create a GitHub repository for LazyShell for anyone who wants to contribute to the program's source code for adding new features, fixing bugs, making the program compatible with newer systems, etc.
The repo features a recreation of the version history with commits which are as time-accurate as possible, based off of the timestamps from any code snapshots of the program that could be obtained.
Please feel free to fork and submit pull requests!

The GitHub repository can be found here: https://github.com/jpmac26/LazyShell
You can also download the latest version of the program, including the mysterious v4.0 release here: https://github.com/jpmac26/LazyShell/releases/

--------------------
Captain Swag, creator of Mario 64 Movie Maker 2.0, maintainer of LazyShell 4.0, and a bunch of other stuff.
Maybe it's me but it seems the older version works better than 4.0
Originally posted by Rashama Izouki
Maybe it's me but it seems the older version works better than 4.0

Found that Giangurgolo made this post on 6/5/2015 on board2 explaining:
Originally posted by giangurgolo
I haven't been able to work on the editor since last August, but here is a (very buggy) beta version of LAZY SHELL v4.0 (source). There's still quite a few bugs in this version, since I've been too busy the last year to fix them. You can try it out if you wish, but don't expect a final version to be released any time soon (if ever at all), since I don't have time anymore to work on it.

I've put 100's of hours into this editor since I first started working on it in 2008, and until last year it's what I've primarily spent my time on. I know it's far from perfect and has always had problems (see the posts right above, for example). Nevertheless, I hope people can still make use of it or at least enjoy playing around with it for fun and whatnot. It's come a long way and it's largely because of your bug reports and feedback that have pushed it to reach the level it is today. Without the (relatively small but dedicated) user base LAZY SHELL has acquired over the years it would never have made it past v1.0.

Thanks to everyone for their support.


So it would seem he wasn't finished with v4.0, but he decided to upload his most recent code at the time because he wasn't going to be finishing it for one reason or another. This would probably explain why it's buggy.

Either way, I'm planning on maintaining the code myself on my repository to see if I can improve the v4.0 code, although if anyone else wants to contribute, feel free to submit ideas, suggestions, and pull requests!

--------------------
Captain Swag, creator of Mario 64 Movie Maker 2.0, maintainer of LazyShell 4.0, and a bunch of other stuff.
one thing that will really help if you can do a preview of the attacks without launching a emulator and something similar with the event scripts that would definaly save time in making smrpg hacks and mods
Originally posted by Rashama Izouki
one thing that will really help if you can do a preview of the attacks without launching a emulator and something similar with the event scripts that would definaly save time in making smrpg hacks and mods

I'll see what I can do, thanks for the suggestion!

--------------------
Captain Swag, creator of Mario 64 Movie Maker 2.0, maintainer of LazyShell 4.0, and a bunch of other stuff.
Thank you for doing this! You're doing a wonderful thing for the community.

I apologize about the bump as well but I recommend anyone to check the latest github update since it wasn't even a month ago when it did update.

Also, to you CaptainSwag, I'm very interested in moving most data outside into the '6MB' range on an expanded ROM and have Lazy Shell be modified to use the new locations and updated code that'd more than likely encompass it. Text, dictionary text, descriptions, etc.. can be moved into the 6MB range no problem as long as a bank swap occurs. Basically the same for anything else.

If, per se, we were to move map data, attack scripts, all text and such to the 6MB range, that'd allow for a HELL of a lot more expansion.

Right now the biggest concern is with graphics. They are currently hardcoded to specific banks which makes it a hassle to do anything with. In my old project, I was able to rewrite the code so each Enemy/PC/Object has it's own bank that can be used to allow for all-across the ROM graphics. The problem with that was Lazy Shell did not accommodate for that change due to the new system, which is where I'd need help.

There's a lot that can be done here and could open up SMRPG to a LOT more possibilities.
Pages: « 1 »
Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario RPG - LazyShell v4.0 Official Release & Open-Source Repisitory

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy