Well well well, guess I kept you waiting long enough. It's time, once again, to start the annual OW contest for the VLDC collab hack. As usual, you get a list of maps and levels to put into these maps.
You can also download the ROM with all the levels inserted here if you wanna look up the level that go on a certain map or something. You have (more or less) free reign over what you want to do and how you design those maps.
However, there is one big difference to the previous years. Unlike usual, we are not gonna have people vote for one entire map, but for individual maps (the main and the different submaps). So you are not required to submit a full OW, but can also just submit one of them. We will then have the userbase select their favourite maps individually from all submissions and then put together the whole map from there.
Trophies will also be handed out to the individual submissions.
However, with this, there also come new restrictions. Not much though.
Usually, we allow all sorts of ASM you can think of for this, this time around, you are limited to things that can be used on a per OW basis and don't influence the game mechanics in a way, that would make it different from the other maps (eg the wide-screen OW patch).
Also, of course, all the ASM used should be SA-1 compatible. So you are to use an SA-1 ROM for your submission.
To sum things up, these are the rules:
Level List:
You can also download the ROM with all the levels inserted here if you wanna look up the level that go on a certain map or something. You have (more or less) free reign over what you want to do and how you design those maps.
However, there is one big difference to the previous years. Unlike usual, we are not gonna have people vote for one entire map, but for individual maps (the main and the different submaps). So you are not required to submit a full OW, but can also just submit one of them. We will then have the userbase select their favourite maps individually from all submissions and then put together the whole map from there.
Trophies will also be handed out to the individual submissions.
However, with this, there also come new restrictions. Not much though.
Usually, we allow all sorts of ASM you can think of for this, this time around, you are limited to things that can be used on a per OW basis and don't influence the game mechanics in a way, that would make it different from the other maps (eg the wide-screen OW patch).
Also, of course, all the ASM used should be SA-1 compatible. So you are to use an SA-1 ROM for your submission.
To sum things up, these are the rules:
- You are to follow the list provided below on how to organize the maps and levels per map. You do not have to set the level numbers for the tiles (as some require an extansion patch that is still being worked on). You may set them on your (and include a readme for the levels 025-049) if you want them in a specific order/location.
- You are to use an SA-1 ROM for your submission
- You can use any SA-1 compatible ASM you want UNDER THE CONDITION that it doesn't change the game mechanics per map in a way that would cause conflicts with other maps when the OW is being put together (example: widescreen OW, faster walking, etc.)
DO NOT USE Windowing (in ASM code) or any Layer 3(never mind)- You can use ExGFX from ExGFX200.bin onwards, limit, 30 files.
While you are free to do whatever you want, I strongly recomend you stick with a vanilla like design. For it could seriously class with other maps when the collab OW is put together otherwise.(I guess people don't get what I meant, so just do whatever) - DO NOT edit the OW border on any submap or work with border related ASM
in ANY WAY. We'll adjust the border ourselves later for the rank and creater and whatnot
- NEW The final border will be black, so it is OK to replace the left and right part of the border with windowing in case you want to use scrolling layer 3 or similiar effects.
- DO NOT use path revealing events. This also means you can use the top 4 rows of the palette
- Add a hub, from which you can reach all the worlds via pipe, star or directly connected
- DO NOT use exit tiles (the red paths) for entering any maps from the hub
- Add a "Yoshi's House" type of level to the hub (104)
- At the end of each submap, add a star/pipe that brings the player back to the hub
- Deadline is Sunday the 12th of June 23:59:59 EST.
- Submit your entry as a patch (together with potential readmes, ASM and whatever you used) to me as a PM
Level List:
Code
Forest (Main) (10) FrozenQuills (1C) (SECRET) Najeraldo (46) Pedro156 (109) LucasRCD (37) (SECRET) chineesmw (9) Prizm (10C) PokerFace (10B) Sokobansolver (11A) (SECRET) Medic (40) (SECRET) switchpalacecorner (11C) (SECRET) GREEN SWITCH PALACE (---) Mountain (Main) (10) Nin (107) G.D. (1E) (SECRET) glitch4 (24) (SECRET) Slakkmichael (118) Grugi (26) (SECRET) Renhoek (110) Leiras (32) (SECRET) LucasGamer3000 (36) KDeee (2F) Paperdomo101 (108) Beach/Resort (Main) (10) IDidMakeThat (2C) (SECRET) Falconpunch (17) morsel (44) Frost (1B) (SECRET) WhiteYoshiEgg (123) Wakana (121) (SECRET) yogui (126) mario and luigi (3D) MercuryPenny (42) Skewer (117) YELLOW SWITCH PALACE (---) Ice (Main) (10) PuzzelBreaker (10E) a hick (1) Sayuri (116) (SECRET) GammaSlap (22) waffledoctor87 (120) Kenny (30) MegaMarioMan9 (41) (SECRET) SomeGuy712x (11B) (SECRET) eXcavator (16) Hinalyte (2A) Grassland (Main) (11) hammerguy (29) (SECRET) lolyoshi (34) DaSpongeBobMan (10) (SECRET) MarkD (3E) (SECRET) yoshi9429 (127) (SECRET) Minimay (43) Sockbat Replica (119) Retronom (111) Reggiamoto (10F) coolmario (B) Christian07 (A) Sky/Space (10) snoruntpyro (18) Erik557 (15) Daizo Dee Von (D) cyphermur9t (C) msi810 (45) MandL27 (3C) RoyKirbs (113) (SECRET) WarFlare2 (122) imamelia (2D) Losoall (35) BLUE SWITCH PALACE (---) Abstract (10) yoshifanatic (128) (SECRET) nathanrayman1998 (47) Lazy (31) Carld923 (6) (SECRET) Darkdlp02 (F) Centipede (7) eminus (14) nick 139 (49) Wind Fish (124) Chill Pingu (8) (SECRET) Cave/Fire (8) MaiK (3B) GbreezeSunset (23) (SECRET) Hypershadic (2B) (SECRET) Luks (39) Gamma V (21) ft029 (1D) (SECRET) Ruberjig (114) dax (11) RED SWITCH PALACE (---) Dark/Hounted/Wasteland (9) k3fka & eevee (2E) Gabriel Yanni (1F) TheInsanity115 (11E) levelengine & StrikeForcer (33) (SECRET) GST_Bass (27) Guilherme F Santos (28) tcdw (11D) Gloomier (25) Rockythetigre (112) (SECRET) Worst (10) danwaleby (E) Pixel-Gon Gamer (10A) Flyingcape (19) Master Lakitu (3F) Zyglrox Odyssey (129) (SECRET) GabrielJohn (20) Dive Missile (12) Proto Man (10D) Ambureon (3) ForthRightMC (1A) Best (10) Dr. Tapeworm (13) NGB (48) Magiluigi (3A) worldpeace (125) S.N.N. (115) (SECRET) Agent Q (2) Blue Leaf (5) (SECRET) Aquamentus (4) (SECRET) Impetus & TRS (11F) Lui37 (38)




