Welcome everybody to my Mario Maker level suite. In this thread you will find each and every single one of my courses, their level ID codes, a link to the bookmark website, and a screenshot of its icon on the bookmark site, including level tag and difficulty [if available].
I implore you to provide feedback should you play any of my courses. It's the only way to help people grow!
Current Star Medal Level Goal: Rank 6 - Blooper / 800 Stars
0: My Mario Maker Profile
1: 10 Second Triple Jump Terror!
My very first level ever, you only have ten seconds to make the jumps and hit the axe at the end. The 3 1-ups are possible to obtain! You just have to know when to jump.
2: Feel Good Plains 2.0
My second level is actually a port from the first level of my ROM Hack, also titled Feel Good Plains. Of course, some liberties had to be taken.
3: Frêsh Lånë
A traditional level, that is, until Mario finds himself walking out of a bonus room, and things get a little corrupted...
4: Speedy or Easy?
This level has two paths. One is harder, the other is easier. That is not to say it is exactly EASY, but it is EASIER.
5: Flappy Mario
This level is my hardest level so far. You must use the cape to fly through extremely tightly-placed warp pipe walls, with minimal checkpoints. (Protip, you can completely cheese the first portion just by jumpgliding from pipe to pipe, but don't do that.)
6: Mothership Mayhem
This is a quite difficult airship level, with some secrets, and some not-so-helpful secrets. It's up to you to choose the fastest and safest path.
7: The Boos' Tricky Treasure 2.0
A ghost level which focuses a bit less on puzzle solving and more on making tough jumps. This one was a favorite of mine to actually build.
8: Deep Sea Koopa Hunting
A slower water level where you need to hold on to Koopa shells and use them to break blocks to advance.
9: Quick Sewer Shortcut!
A traditional underground level in a similar vein to SMB's 1-2. I'm quite fond of this one personally.
10: Crash Course Cutter Chaos
This level was inspired by the level design in the game Crash Bandicoot. Another quirk of this level is that, while it can be played traditionally, everything has been rigged to speedrun frame perfectly, without having to let go of the run button.
11: Yet Another Yoshi Level
Just a simple level that uses Yoshi.
12: Familiar Hill Zone
This level is a rough recreation of Green Hill Zone 1, from Sonic The Hedgehog.
The Following four levels are a small four part world, titled Luigi's Land. It was created in celebration of my first 50 stars.
13: L-1 Luigi's Land - A Stroll
The first level in my one-world miniseries. Very traditional world 1-1-ish gameplay.
14: L-2 Luigi's Land - Sewercrawling
Another attempt at a world 1-2-ish level. I think it turned out well enough.
15: L-3 Luigi's Land - Busting In
The difficulty cranks up in the third installment, just keep running and be sure to find the hidden blocks in the boss areas!
16: L-4 Luigi's Land - Koopa Manor
The finale. If you feel stuck somewhere, be sure to look all around! This level uses trick with p-switches, so be sure to touch every inch of the level!
17: Brave Mario's Platform Peril!
You'll have to keep moving in this level filled with dropping platforms and firebars!
18: 30 Sec. Trip-JumPrecision Panic!
You have 30 seconds to complete this level. If you don't enter the mid-level pipe by 15 seconds, you should restart as you've already lost!
19: Cold Feet on Mario Island
This level's floor is all ice! Try not to lose your head, and remember, the level isn't over until it's over!
20: Secrets of Under and Yonder 2.0
A simple fetch quest made with the new assets from the update. The item beside the pipe tells you what item you need to complete the challenge inside the pipe!
21: Footrace with the Koopa, Quick!
Steal the Koopa shells and run to the finish to unlock the next area!
22: Super Block Race n' Chase
Race the block. Chase the block. Do whatever you need to do to get to the goal!
23: Cannon Carryout 2.0
My contest entry. Carry the cannons to create a jumping aide, or find the secret passage to get to the end! Edit: Link updated, removed (SMWC) from title.
24: Amazeing Chase in a Castle Race!
Navigate the maze to escape the Bowsers! Or collect all the coins, and...? Edit: Updated link.
25: Peekaboo... I See 8 Red Coins...
This is also based off of one of my old ROM hack levels, except there are only 8 coins instead of 100 that you HAVE to collect. There are still only exactly 100 coins, however, so be sure to collect them all and claim your 1-up! Edit: Updated link.
26: Chaos on Icicle Mountain 2.0
This level is a very faithful rendition of the game Ice Climber! This is a second edition of this level, as I had feedback that the first one was too difficult.
27: Dangerous Skyride Dash
This autoscroll level has multiple paths and an interesting take on the autoscrol format that SMB3 had.
28: Puzzling, Confusing Koopa Cliffs
A simple but definitely not easy puzzle level including P-Switches. This level was one of my levels I created in Lunar Magic many years ago.
29: Wreck Site of Wandering Souls
This was a very finely crafted [and only my second] water level, with extreme caution and attention to detail in every nook and cranny. I tried to make this as professional and fun as possible.
30: No Jumping Necessary
While originally a challenge to make an easy level that didn't require any jumping, it quickly turned into a challenging Captain Toad-inspired series of obstacles. While, yes, the level is completable without pressing the jump button, there's no penalty for jumping (obviously).
31: Easy Peasy Park
A level I had created strictly to adhere to beginner players' skill set, while also pushing to more advanced skills like one block jumping.
32: A 2D Bob-Omb Battlefield Edition
An attempt, to the best abilities available, to recreate the general feel of Bob-Omb Battlefield in Super Mario Maker. This was a one-off deal, and had it not been so successful in terms of star count, I would have deleted it.
33: Assulted Caverns
A bit of a more challenging underground type level, while still maintaining the Easy Peasy Park's simplicity. I'd like to believe that these two go together in a set.
34: Bowser's Awfully Cruel Hideaway
This level is an intense castle level, with devious tricks. I've only beaten it myself without taking damage one time, but it's possible!
35: Horrifying Blaster Balancing
A bit of a gimmicky level, you must bounce between seven cannons shooting cannonballs, while dodging the obstacles and keeping up with the moving cannons!
The Complex Simplicity Series
The following levels are all part of a currently ongoing series titled Complex Simplicity. The levels are simplistic in nature - standard traditional platforming mixed in with a few boss battles - with complexity in that there are, at the end of it all, 24 in total; four worlds of six levels each. One level per each theme in each game style. Each level also has 3 Pink Coins to find, similarly to the New Super Mario Bros. Series. Collecting all three unlocks a bonus area in each level. For me to be able to finish this series entirely, I will require the sixth star medal, or 800 stars total. If you wish to see this series completed sooner, your support is greatly appreciated, as well as urgently requested. Thank you!
36: 1-1 Complex Simplicity - Genesis
World 1 of course is the SMB style. This series tries to take concepts from the core games, and remix them into something new and exciting. Here's a hint: There's a hidden block right after the first jump, it leads to clouds in the sky!
37: 1-2 Complex Simplicity - Under
World 1-2 is another underground level. It stays clean and simple. Don't forget to check the pipes!
38: 1-3 Complex Simplicity - Lake
The first water level of the series, and I tried to keep it relatively easy.
39: 1-4 Complex Simplicity - Choices
This Ghost level has two choices for you to make, the right choice leads to an easy challenge, and the wrong choice...
40: 1-5 Complex Simplicity - Raid
The first airship level, and the first encounter with Bowser Jr. Deal with the Hammer Bros. guards and take him out!
41: 1-6 Complex Simplicity - Lava
Bowser's hiding away at the end of this castle. Can you make it to him without getting confused by the twists and turns?
And of course, I'm always working on more levels, which will be added here when they are released!
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