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MARIO'S POINTLESS ADVENTURE

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So I made a level for fun and it kind of escalated into a mini-hack of sorts, possibly a full length hack if i'm willing to put in the extra effort. I finished the first level, THE BEAUTIFUL, in about two days and have been clamoring to make a thread about it ever since it's completion! It's a Athletic/Grassland hybrid with a TON of Koopas!



The level doesn't have many branching paths or areas to explore, but you might just find some interesting things if you go looking! Springs and other hidden goodies are just waiting to be found!



As you progress through the level you begin to venture up and down a steep mountainside filled with bottomless pits, steep hills and just all around BAD STUFF. But don't worry! Platforms are there to save you from a fall, just watch out for Bowser's baddies, they'll try to stop you at all costs!



Platforms become trickier and harder to navigate as the level goes on, with more enemies and other hindrances in your way, it's sure to be a challenge!

BONUS SCREENSHOT:



obviously extremely unfinished level, this will be 1-2, i am conflicted on what the theme will be

( i'll make videos soon )

level music: https://youtu.be/e_HTG6q_wzE?t=1137


Feedback?
The level looks good so far, there's really nothing bad I have to say about it.
BANANA SLAMMA.
The first level looks great, but the rope platform palette really bugs me. Try making the black squares a darker shade of gray.
Formerly known as nick 139
My YouTube channel
From what I can see he just forgot to swap the dark gray colour with the black colour in YY-CHR, just change that and we're good

Also the enemy palettes look too strong compared to the rest of everything, you might want to change that.
Originally posted by Gregor
Also the enemy palettes look too strong compared to the rest of everything, you might want to change that.





This look any better? (Also I changed the platform palette aswell)

EDIT:



the moving platforms and static ones are now identical in palette



(cloud palette in this screenshot has been addressed ^ )

i also tried to fix up the enemy palettes, thanks for your insight!
Yup, looking good
Thanks for the help everyone! 1-1 is finally finished! I've gotten quite a bit of progress on 1-2 since I last posted that screenshot, the theme, enemies and gimmick are now all decided! I even have a name! SKY CRUSHER! Despite it's name mentioning the sky, this level actually isn't all that athletic, is does feature a few bottomless pits here and there but most of the action takes place in a ruins like setting with Thwomps and Dry Bones littered all over the place.

This level uses Special Autoscroll 4, I never really see people use the Special Autoscroll sprites so I decided to put them to use.

As you progress through the ruins you get higher and higher into the sky, also making the level more treacherous and dangerous to navigate.


One of the first screens in the level. Kind of gives you a taste of what you're in for, it introduces the two types of Dry Bones right off the bat.


As you get deeper in the ruins, more and more enemies appear. Thwomps is one of those many enemies. ( and the most common one at that )



Wooden stakes also appear frequently, they block your path and can possibly put you into some nasty situations!


Ouch!


This jumps tricky.

level music: https://www.youtube.com/watch?v=nwKTnzhRI10


Feedback?
The green shade in the foreground needs more contrast. Other than that, looks nice.
Originally posted by Erik557
The green shade in the foreground needs more contrast. Other than that, looks nice.




:] fixed
Ah, that looks better. Good job, altough maybe the clouds color can be changed to reflect that the level takes place in a sunset environment.
Originally posted by Erik557
Ah, that looks better. Good job, altough maybe the clouds color can be changed to reflect that the level takes place in a sunset environment.


yeah, you're right, I'll tinker with that a bit

edit:



cloud cloud cloud cloud

another edit:



i made the bg actually look good

-quick update-

no longer 1-2, will be late world 1 or world 2, its a bit too difficult and doesn't really fit anywhere on the map :/
Looks nice. Really nice. Makes my hack look like garbage. Just a few bad things. The palettes are great, but they do clash. Some palettes are really bright whereas some are darker. That's the clashing part. Also, try to add more obstacles; make it harder. Other than that, great job. Good luck, because I've had absolutely none. In fact, I might as well make my hack entirely out of palettes because that's the only thing everyone likes.
Originally posted by Chillahbyte
Looks nice. Really nice. Makes my hack look like garbage. Just a few bad things. The palettes are great, but they do clash. Some palettes are really bright whereas some are darker. That's the clashing part. Also, try to add more obstacles; make it harder. Other than that, great job. Good luck, because I've had absolutely none. In fact, I might as well make my hack entirely out of palettes because that's the only thing everyone likes.


Thanks for the feedback! I appreciate it!

Hey everybody, i'm back for another update. I'm gonna try to do this stuff daily if I can, but it might not always go as planned. So last night I finally threw together an Overworld, it's unfinished but I really like how it's turning out!



world 1 music: https://youtu.be/e_HTG6q_wzE

This is world 1 (without the castle) and it's actually pretty long! It has 7 levels! Two of those being THE BEAUTIFUL and SKY CRUSHER (which has been moved to 1-6) I'm also working on a brand new level for 1-2, it's placeholder name is WEIRD DOME 7 (or final name maybe???)



weird dome 7 music: https://youtu.be/e_HTG6q_wzE?t=868

It's the first level in the hack with an super enforced gimmick, the level is slightly puzzled based, but most of these puzzles are completely optional and just reward you with a power-up, or in this case, Yoshi.



In Super Mario World, these red blocks are sprites (Duh right) but much like platforms, Mario can stand on them but NPCs and other sprites cannot. This allows for some interesting level design and puzzles, such as in this screenshot with the turnblock and throwblock. You have to aim the throwblock just right to hit it, it's sure to be challenge!



Speaking of which, this level is a bit of a challenge without Yoshi, he makes things ALOT easier and get you to a few places you can't access with Luigi alone.


Now back to SKY CRUSHER.



The second half of SKY CRUSHER is at night, I thought it would be a cool idea since the whole first part's palette revolves around a sunset, so it's like you're progressing through the day.



This sections a bit more tricky than the first one, but it makes up for that by being shorter and more rewarding to the player. Speaking of rewarding..



Did you remember to bring the P-switch?

That's all for now everybody, please give me some feedback!

P.S.



i'm attempting to make a boss with lunar magic alone, wish me luck!
lost the motivation to work on this for awhile, i'm currently working on a level for a future collab/contest i'll be participating in and kinda have no ideas for any new levels soooo lol

just to clarify; this isn't dead, just on hiatus
This looks pretty nice overall, but what are you taking your screenshots with? Most of them (with the exception of the last one in your most recent update) are huge. You should use screenshot capture tool that your emulator provides.
Originally posted by Undertaker
This looks pretty nice overall, but what are you taking your screenshots with? Most of them (with the exception of the last one in your most recent update) are huge. You should use screenshot capture tool that your emulator provides.


i use prtscr on my keyboard then try to make them a bit smaller with paint. can ZSNES take screenshots?
Yoshiatom's Post
Originally posted by UpBForVictory
ZSNES


First, ZSNES is an outdated emulator with security flaws (You could get a virus from a malicious ROM) SNES9X 1.53, Bsnes or ZMZ (all in the tools section!) are recommended nowadays.

As for your question, most emulators can take screenshots; the hotkey tends to be F12.

Layout by Koopster!

<DeputyBS> I knew it
<DeputyBS> alcarobot is taking over the world through his truck dealership franchise
Snes9x 1.53 is the way to go.
Originally posted by yoshiatom
Originally posted by UpBForVictory
ZSNES


First, ZSNES is an outdated emulator with security flaws (You could get a virus from a malicious ROM) SNES9X 1.53, Bsnes or ZMZ (all in the tools section!) are recommended nowadays.

As for your question, most emulators can take screenshots; the hotkey tends to be F12.


ah yeah, i've been hearing that for awhile, just never took the time to get around to downloading SNES9X
Originally posted by UpBForVictory


Hey, an actually decent overworld. It's turning out pretty nicely so far. It just simply looks good. No perspective errors, either; something I find rare in first-version overworlds.

Originally posted by UpBForVictory
Now back to SKY CRUSHER.



The second half of SKY CRUSHER is at night, I thought it would be a cool idea since the whole first part's palette revolves around a sunset, so it's like you're progressing through the day.



This sections a bit more tricky than the first one, but it makes up for that by being shorter and more rewarding to the player. Speaking of rewarding..



Did you remember to bring the P-switch?

Alright, this is looking really nice. The night-gimmick is really neat, too. However, because it's turning night, try to darken some palettes a little bit, like the pencils. The castle ground looks a little bit weird, due to the slight clash of the lavender color and tealish color. I would choose the tealish color and just darken that. The pipes could be slightly darker along with the blacks. Luigi, the terrain, and the P-Switch could also darken. And by the way, is the P-Switch thing just a reward or is it mandatory? If it's mandatory, put a reset pipe so you could get it back. Just saying. Other than those things:

BEAUTIFULLY GREAT.
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