Views: 730,266,587
32 users online: Arobam, Atari2.0, buggy789, chickaDEE Magazine, ComradeKirby, crippledjuicebox, Cute Crack, Dark Mario Bros, Doodle Dangernoodle, o Erik, FreezyFoop, FrozenQuills, Giftshaven, hash, Idrinkgrapesoda, KKevinM, Linkdeadx2, LucasRCD, Major Flare, Mediocre Espurr, Mellonpizza, NegativeBread, o Noivern, RoydGolden, o RPG Hacker, Telinc1, TheEvilKingBowser, TheLucraftTeam, UTF, westslasher2, Yung Gotenks, z3n3kGamer - Guests: 61 - Bots: 82Users: 38,444 (2,114 active)
Latest: yukki sanches
Tip: Use PIXI to insert custom sprites into your hack.Not logged in.
Countdown Blocks by ThePat545
Forum Index - Valley of Bowser - Moderation Questions - Blocks - Countdown Blocks by ThePat545
Pages: « 1 »
File Name: Countdown Blocks
Submitted: 2016-06-04 06:19:17 AM by ThePat545
Authors: ThePat545
Act As: 130 or 12F
Includes GFX: No
Description: These blocks act as barriers, and turn into the next block until it finally breaks, depending on how many you want to insert.

To make the blocks count down, you must use a blue throw block. Shells do nothing.

The blocks can be set to shatter by setting the !Shatter flag to $01.
It does work, technically, but I really dislike the way !CurrentBlock is handled. The way it works now, with the define at the start of every block, makes it a lot nastier than it has to be. Just have the block check its own number instead and work from there.

We’re looking for level designers to work on Extra Mario World!
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Blocks - Countdown Blocks by ThePat545

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 23


Follow Us On

  • Facebook
  • Twitter
  • YouTube


  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • MFGG
  • Gaming Reinvented