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My level Kalhar Valley

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Hello, SMWC users. I am here to present you my new level Kalhar Valley (world 1-3). It's a sunset/grassland themed "vanilla" level (the HDMA gradient already counts as custom ASM) and I worked on it the whole day. It's easy, as it's meant to be the very first level of a mysterious hack project. the third level of Legacy of the Stars. You can see screenshots and I also posted a video if that's not enough. I hope you like it, and don't mind my sloppy nervous gameplay.
Screenshots:






Video:
www.youtube.com/watch?v=q_4__N_X0Ys
I support:

There is a story behind every pair of eyes.
This is looking pretty nice so far! I really like the gradient and the palette, although I think the grey ground could be a little bit lighter. The level design is pretty simplistic, which is nice.

Do you already have a name for this hack?
Originally posted by Nao
This is looking pretty nice so far! I really like the gradient and the palette, although I think the grey ground could be a little bit lighter. The level design is pretty simplistic, which is nice.

Do you already have a name for this hack?


Thanks for pointing it out, I will tweak the palette in the level to fit the lighting, although it won't look very different, and I think dark grey fits good in the selection as it's a sunset level, albeit in the OW it can be a lighter grey. Currently I don't have a name for my hack, nor I have a story but I'm looking forward to complete and release it.

EDIT: It's called Legacy of the Stars, and it's undergoing active development!
I support:

There is a story behind every pair of eyes.
I really liked that level #tb{'U'} I think the palette looks pretty neat, because the FG did give a cold-ish afternoon vibe.

I also enjoyed the little details in the level such as that little arrow-coin that made you turn back and hit the block with the vine inside, and I especially liked the final segment with the 5-ish tile wide pieces of land with concrete blocks in the middiel, for some reason.

Maybe the level can feel a little empty from a visual standpoint, you could try adding a few bushes for decoration or more color pipes. I also think you could use different colored koopas besides blue ones, though by seeing you used a lot of blue [!] blocks maybe that was intentional.

Oveall looking neat #tb{:D} Hope you can bring us a few more things soon.


On a side note, the [video] tag doesn't exist in this forum. You'll have to use the </span>




E: holy shit wena compare</div>

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Originally posted by MaxodeX
I really liked that level #tb{'U'} I think the palette looks pretty neat, because the FG did give a cold-ish afternoon vibe.

I also enjoyed the little details in the level such as that little arrow-coin that made you turn back and hit the block with the vine inside, and I especially liked the final segment with the 5-ish tile wide pieces of land with concrete blocks in the middle, for some reason.

Maybe the level can feel a little empty from a visual standpoint, you could try adding a few bushes for decoration or more color pipes. I also think you could use different colored koopas besides blue ones, though by seeing you used a lot of blue [!] blocks maybe that was intentional.

Oveall looking neat #tb{:D} Hope you can bring us a few more things soon.


On a side note, the [video] tag doesn't exist in this forum. You'll have to use the [url] one instead. #tb{>:(}




E: holy shit wena compare


Thanks for commenting my thread. Your suggestions will help me to make my levels better, and hopefully stop running into the issues you pointed out, like the lack of visuals.
I support:

There is a story behind every pair of eyes.
The level design looks neat, and I like your color choices. My only complaint is the lack of decorations, but that's not a huge issue.



I don't think the level looks empty at all, the amount of decoration is just right.

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