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The ASM Requests Thread
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - The ASM Requests Thread
Pages: « 1 2 3 461 62 »
Eh, I don't think the GFX space is too much of an issue. I mean, we've got quite a few dynamic sprites so big you have to insert their graphics through a seperate patch.

They'd maybe not work in a massive game with tons of custom resources, but I think 64KB of graphics is fine for a lot of shorter ones.

Either way, can't wait to see your game!

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For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Question:

Can we request UberASM codes as well?


im dum

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What-A-Blast! - My WIP Super Mario World hack
**Layout by Erik557


Finally, something interesting...

Request name: Raccoon Guy
Type: Sprite
Resources: HERE
Long description: Raccoon guy's pattern is very simple, he can walk normally, but when mario jumps, the sprite jumps too (i mean, mimicking the player jump). However, the Raccoon guy can fall slowly due to his tail (like Raccoon Mario from SMB3). This is how the sprite works. The sprite have 24x24 size.
Request Name: Flying Kamek from SMW2:YI
Type: Sprite
Short Description: The Flying Kamek sprite from Yoshi Island (Extra 5 being one level it appears in).
Resources: Kamek.zip | Includes a image to show how to assemble (just thought that'd be nice to include), graphics and palette. I flipped the
graphics horizontally for Kamek's larger sprites after making the image so there's that. Shouldn't matter much if at all.
Links: video 0:06 - 0:10
Longer Description: Recreate the flying Kamek sprite from Yoshi Island that repeatedly flies in the background behind Yoshi and then rushes him from behind. Optional I suppose but for the ease of everyone else, allow the user to edit the tilemap for the sprite as well. This way if someone wants to use the bubble sprite (for example), they can or if they want to remap the entire sprite.
Layout by RanAS, modified by yours truly.

My request is pretty simple

Name: SMB3 Vertical Wrap
Type: UberASM Code

I want something similar to the wrap from this patch, but i can't use the patch because it affects vertical levels
I'm looking for experienced testers to help me polish my hack so it can be acceptable
Originally posted by cheat-master30
Eh, I don't think the GFX space is too much of an issue. I mean, we've got quite a few dynamic sprites so big you have to insert their graphics through a seperate patch.

They'd maybe not work in a massive game with tons of custom resources, but I think 64KB of graphics is fine for a lot of shorter ones.

Either way, can't wait to see your game!


the only problem is that they need an special patch to insert the graphics and you must replace like 4 values on the .asm.



Originally posted by Mogu94
Request Name: Flying Kamek from SMW2:YI

Here's this one.


e: updated link to a new version with a minor bugfix

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Hamtaro126
I have my first request of this thread-

Request name: Improved SMB3 Giant ? Blocks and Brick

Type: Blocks

Description: A set of improved blocks based off Giant World from SMB3, But also shatters/spawns an item when hit with a shell or when mario hits it from below.

Should come with:
-A Giant ? Block that spawns a Super Mushroom or Fire Flower
-A Giant ? Block that spawns a 1-Up Mushroom
-A Giant Brick that Shatters

Resources: ExGFX, for Vanilla SMW Palette

Sample Image of ExGFX:


Coming soon this c3.

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Give thanks to RPG hacker for working on Asar.
@GreenHammerBro:

Originally posted by Fulfill Rules
1. Submit it -- Unless work in progress, all fulfilled requests must be submitted to the ASM related sections (Blocks, Sprites, Patches, UberASM/ASM library), so everyone can use it.
Oops, should I delete that post and wait till c3?

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Give thanks to RPG hacker for working on Asar.
It's up to you what do you want to do.

You can either wait for C3 to release them and modify your post (not deleting) or just submit them to the right section now.
I will consider it as WIP. But don't forget to release it later.

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Request Name: SMB3 Big Bertha
Type Sprite
Resources: includes graphics http://bin.smwcentral.net/u/20856/Big%2BBertha%2BGFX.zip
Links Video: 0:45 0:47 https://www.youtube.com/watch?v=3TAHIjirNBU
short Description: this fish it shoots out baby and it go back into the mouth and come back out again it from area in World 4-1 and one level in World 6.


Originally posted by chineesmw
Request name: Unlocking Overworld with Yoshi Coins

Also here's this one.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Request name: Character Select System
Type: Patch
Short description: Allows you to select a "character" to play as. To be used with "MarioExGFX" and "Custom Mario Palettes". Select characters on the OW by pressing start.


The idea behind this patch is to emulate "Character Selection", something I've been wanting for a long time now, as I'm tired of using MarioExGFX to make different characters with little to no differences. Basically, you can input a character name, and designate ExGFX slots and palette information. Bonus points if each character can have ASM to modify their behavior, like Luigi could jump higher than Mario, but have less stable control.

Compatibility with "LX5's Power-Ups" would be appreciated too.
Request: Directional Thwomp

Type: Sprite

Description: This looks just like a regular thwomp from SMW, but every time it hits an object it changes from going horizontal to vertical.
Extra Bit can be counter clockwise or instantly "fall" maybe...

Resource: You can use the regular SMW thwomp gfx, but here is basically how the sprite works.

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What-A-Blast! - My WIP Super Mario World hack
**Layout by Erik557


Originally posted by Ruberjig
Request: Directional Thwomp


Done
Request: Powered Shell-less Koopa

Type: Sprite

Decription: A shell-less koopa that turns into a configurable sprite, depending on the powerup it touches.
For example: Mushroom makes it a regular koopa, Fire flower makes it a parakoopa, and the Feather makes it a super koopa. I dunno it can be anything.
Extra bit lets you configure with custom sprites.

Resource: Regular SMW Koopa is fine, but because the sprite might be configurable and it can be literally anything...i'd just leave it at that.

(By the way, Is there a max on how many sprites we can request?)

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What-A-Blast! - My WIP Super Mario World hack
**Layout by Erik557


Originally posted by Ruberjig
(By the way, Is there a max on how many sprites we can request?)


No, the only limit is the amount of requests at the same time which is one.
Is someone doing other SMB2 bosses? Because I couldn't tell if they took my request or not.

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