Originally posted by MarioFanGamer
Couldn't you just have looked at addresses $028789 (palette) and $0291F0 (tiles)?
If you like it:
No, really. These are just hex edits, editing some tables so what? It is SA-1 compatible by nature (okay, maybe you can change "lorom" to "sa1rom" but LoROMs and SA-1 ROMs maps the first two MB in the same way) and patch which mess up bounce blocks also mess up this hex edit.
Originally posted by DaSpongeBobMan
Name: Bounce Sprite Tile Remapper and Palette Changer
Type: Patch
Short description: Lets you change the palette of all vanilla bounce sprites possible, and lets you remap their tiles.
Long description: What this does is remap the tiles of all bounce sprites in SMW and their palettes. This shouldn't mess up anything AT ALL, should be SA-1 hybrid, and should be compatible with any patch that involves massive sprite handling or sprite inserting, including No More Sprite Tile Limits, and Dynamic Z.
Type: Patch
Short description: Lets you change the palette of all vanilla bounce sprites possible, and lets you remap their tiles.
Long description: What this does is remap the tiles of all bounce sprites in SMW and their palettes. This shouldn't mess up anything AT ALL, should be SA-1 hybrid, and should be compatible with any patch that involves massive sprite handling or sprite inserting, including No More Sprite Tile Limits, and Dynamic Z.
Couldn't you just have looked at addresses $028789 (palette) and $0291F0 (tiles)?
If you like it:
Code
header : lorom org $028789 db $00 ; Turn Block (Item) db $03 ; Note Block db $00 ; ?-Block db $00 ; Unused Side Bounce Turn Block (40) db $01 ; Glass Block db $07 ; ON/OFF Block db $00 ; Turn Block (Regular) db $04 ; Yellow !-block db $0A ; Green !-block org $0291F0 db $40 ; Turn Block (item), !-block db $6B ; Note Block db $2A ; ?-Block db $42 ; Unused Side Bounce Turn Block (40) db $EA ; Glass Block db $8A ; ON/OFF Block db $40 ; Turn Block (Regular)
No, really. These are just hex edits, editing some tables so what? It is SA-1 compatible by nature (okay, maybe you can change "lorom" to "sa1rom" but LoROMs and SA-1 ROMs maps the first two MB in the same way) and patch which mess up bounce blocks also mess up this hex edit.
When I patched the whole thing, it made the fire flower, red mushroom and 1-up mushroom go behind objects and when you spawn bounce sprites rapidly, some of those bounce sprites go invisible. Please make a proper fulfill to this request.
My Mode 0 guide.
My Discord server. It has a lot of archived ASM stuff, so check that out!