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The ASM Requests Thread

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Originally posted by leod
For objects that can't be done with a patch, you'll have to actually make those graphics yourself.
For sprites that would cause a huge amount of sprite tile issues where everything disappears, on top of being really hard to even do because SMW's OAM is already pretty tightly arranged on the lower end.


Hm I understand. So, basically, is not possible right?
#yolo what the f * c k !
⠀⠀⠀⠀⠀a a a a a a a a a a
It's a secret shhh
if youre willing to ditch layer 3 you can def make a patch that sort of copies the level as a silhouette and put that on layer 3 behind layer 1

but yeah sprites would be a waste of oam

and overall it's just more effort than its worth for such a minor, "eh" effect
Haha I didn't know that something that seems to be too simple could be too hard to apply.
#yolo what the f * c k !
⠀⠀⠀⠀⠀a a a a a a a a a a
It's a secret shhh
Originally posted by httpERROR404
Haha I didn't know that something that seems to be too simple could be too hard to apply.

Simple on modern hardware, yes. On the SNES' hardware? That's a different story.
Originally posted by maro from page 26
Request name: Wavy Torpedo Ted
Type: Sprite
Short description: Just like a standard Torpedo Ted, except they move up and down in a slight wave motion. Like the one in Super Princess Peach.


Even if OP is inactive, I did it anyways.


Request Name: Water Drop
Type: Sprite
Description: A sprite that can be spawned by a generator; it falls until it hits an object. Preferably, it could create a noise when it terminates like the Hit Head or Contact sounds.


Other Submissions of mine!
Can someone make me an ASM springboard that only works with the on and off switch. or where i can find it at
Request Name: Fuzzy
Type: Sprite (+UberASM)
Description: A sprite that would act in a similar manner to the Fuzzies in Yoshi's Island level 1-7 (wavy FG/BG, music change, alternate motor controls). Is this even possible with SMW's capabilities? I imagined using some UberASM to activate an effect would be possible, but probably a lot of work to create.
Request Name: Overworld Trap
Type: Sprite (Overworld)
Description: An overworld sprite that, upon contact, immediately warps Mario to a specified level. This would work like the Hammer Bros on the map in SMB3, or the Hand Traps in the same game.
The Hand Trap already comes included with Overworld Spritetool.
Well nevermind then! Sorry, I figured with the amount of people asking for SA-1 support that that tool had been outdated. (I thought I would need to use that patch that came out a while ago)
Request name: Ghost Coin
Type: Sprite
Description: A coin that rotate delayed and when Mario approaches, an Eerie appears in wave movement.
Request Name: SMW Goomba that flies like Red/Green Koopas
Type: Sprite
Description:
A edited version of the SMW Goomba with wings that flies the same way as red koopas and even green koopas. when jumped on it reverts back to a normal SMW goomba
Request Name: Two Player Overworld Switch
Type: Patch
Description: A patch that does the following:

-Allows only two player mode

-On the overworld, pressing a button (e.g. Select) switches to the other player and their position

-Has the option to disable player switch when dying or beating a level
Originally posted by Deeke
Request: Volume decrease

Music Volume Changer
When interacted with, allows the player to increase the background music's volume by pressing up, or decrease it by pressing down.

EDIT:
I'm still not sure if I got your request right, so I made a new block:

Music Volume Fader
When interacted with, will fade the background music's volume to a new value and then destroy itself.
I'm gonna cancel my last request for YI Fuzzies as I believe there would be too much lag without SuperFX or SA-1.

Request: Layer 3 Overworld Fix Patch
Name: Patch
Description: A patch that can fix the black bar draw issue caused by extending the Layer 3 border of the overworld. The effect appears or disappears when switching between overworld maps using exit tiles/pipes/stars almost like Layer 3 isn't being redrawn after the transition windowing effects. See photos below for the issue:

The black bars on either side of the overworld


What is looks like without the black bars:



Also, another small request similar to above:

Request: Layer 3 Background Fix Patch
Name: Patch
Description: When entering a level Layer 1 and 2 layer all pixelize before coming into focus. Layer 3 always remains focused. A patch to cause all layers (sprite layer also?) to pixelize before coming into focus would be great. See photo below for example:
Originally posted by Meirdent
EDIT:
I'm still not sure if I got your request right, so I made a new block:


I think I phrased my request very poorly, and I'm both impressed and agonized by the speed that someone had fulfilled it. It might be easier for me to explain exactly the effect that I'm going for:

I want to make it so that when Mario goes underwater the music becomes quieter, and when he surfaces it becomes its normal volume. I think if your second block didn't destroy itself, it might be exactly what I'm looking for. Hopefully that won't cause any problems in-game, though.


Other Submissions of mine!
Originally posted by Keiko_
i didnt do research please forgive me


1: patches section
2: rom map, change $009F67 to 07. snes doesnt support mosaic on sprites. not like it'd matter; they appear once the mosaic finishes anyways
.
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