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The ASM Requests Thread
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - The ASM Requests Thread
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Originally posted by zacmario on 2018-09-16 09:52:52 PM
Colored Rex that have different powers like Yoshi.
Green normal.
Blue has wings.
Red shoots 3 fireballs
Yellow can pound the ground with sand clouds that hurt Mario.
Flashing can't be stomped and chases Mario.


Request fulfilled part 3 - rex with wings.

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It's C3 time, dudes.
ASM Thread
Misc. Hacking Thread
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I can build levels, test your hacks, and sometimes fulfil ASM requests.
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Request name: Grrrol/Spiked ball combination + spawner for them

Type: sprite

Short description: A sprite which can either be a Spiked ball (small and large) or a Grrrol (small and large)


Resources: an example of the GFX and what they would look like. https://www.dropbox.com/sh/nwh8e0et5iz9tu4/AABfG8vxMLYPO6u9aMZ67MQYa?dl=0


Links: https://www.mariowiki.com/Grrrol, and https://www.mariowiki.com/Spiked_Ball#New_Super_Mario_Bros._U (specifically the top and the NSMB section)


Long description: A sprite which can be either a small or large Grrrol (a round rolling type of twomp found in newer games which can only be destroyed by a star or by hitting a block below them) or a large or small Spiked ball (similar to a grrrol except are completely invulnerable to everything, even a star cannot harm them).

this could be accomplished by using the 4 extra bits and the extra bytes, where the byts could effect the size, the bits could effect the type (Grrrol or spiked ball)

one main thing with the sprite is it would need to be set up so that when two of them of the same size hit each other, they bounce off of each other instead of passing through, but they kill any other sprites they contact (goombas, koopas ect.) and larger Grrrols/Spiked balls can actually destroy smaller ones if they collide as this is accurate to the newer games.

also as the name suggests a shooter/generator could be created to go with them so that they come out of pipes as the links above state for Grrrols "Grrrols are spawned by specific pipe-like walls, which can make infinite units."

Usefulness by others: anyone wanting a tough castle section, or even a tough section in a regular level would enjoy having these as they could allow of a lot of aesthetic and useful obstacles to the game.

i tried to stay as unspecific as possible while still describing them to the best of my ability.
Originally posted by Flamesofshadow
Request name: Grrrol/Spiked ball combination + spawner for them

Type: sprite

Short description: A sprite which can either be a Spiked ball (small and large) or a Grrrol (small and large)


Resources: an example of the GFX and what they would look like. https://www.dropbox.com/sh/nwh8e0et5iz9tu4/AABfG8vxMLYPO6u9aMZ67MQYa?dl=0


Links: https://www.mariowiki.com/Grrrol, and https://www.mariowiki.com/Spiked_Ball#New_Super_Mario_Bros._U (specifically the top and the NSMB section)


Long description: A sprite which can be either a small or large Grrrol (a round rolling type of twomp found in newer games which can only be destroyed by a star or by hitting a block below them) or a large or small Spiked ball (similar to a grrrol except are completely invulnerable to everything, even a star cannot harm them).

this could be accomplished by using the 4 extra bits and the extra bytes, where the byts could effect the size, the bits could effect the type (Grrrol or spiked ball)

one main thing with the sprite is it would need to be set up so that when two of them of the same size hit each other, they bounce off of each other instead of passing through, but they kill any other sprites they contact (goombas, koopas ect.) and larger Grrrols/Spiked balls can actually destroy smaller ones if they collide as this is accurate to the newer games.

also as the name suggests a shooter/generator could be created to go with them so that they come out of pipes as the links above state for Grrrols "Grrrols are spawned by specific pipe-like walls, which can make infinite units."

Usefulness by others: anyone wanting a tough castle section, or even a tough section in a regular level would enjoy having these as they could allow of a lot of aesthetic and useful obstacles to the game.

i tried to stay as unspecific as possible while still describing them to the best of my ability.


Tsutarja made this.
Originally posted by Roberto zampari
Originally posted by Flamesofshadow
Request name: Grrrol/Spiked ball combination + spawner for them

Type: sprite

Short description: A sprite which can either be a Spiked ball (small and large) or a Grrrol (small and large)


Resources: an example of the GFX and what they would look like. https://www.dropbox.com/sh/nwh8e0et5iz9tu4/AABfG8vxMLYPO6u9aMZ67MQYa?dl=0


Links: https://www.mariowiki.com/Grrrol, and https://www.mariowiki.com/Spiked_Ball#New_Super_Mario_Bros._U (specifically the top and the NSMB section)


Long description: A sprite which can be either a small or large Grrrol (a round rolling type of twomp found in newer games which can only be destroyed by a star or by hitting a block below them) or a large or small Spiked ball (similar to a grrrol except are completely invulnerable to everything, even a star cannot harm them).

this could be accomplished by using the 4 extra bits and the extra bytes, where the byts could effect the size, the bits could effect the type (Grrrol or spiked ball)

one main thing with the sprite is it would need to be set up so that when two of them of the same size hit each other, they bounce off of each other instead of passing through, but they kill any other sprites they contact (goombas, koopas ect.) and larger Grrrols/Spiked balls can actually destroy smaller ones if they collide as this is accurate to the newer games.

also as the name suggests a shooter/generator could be created to go with them so that they come out of pipes as the links above state for Grrrols "Grrrols are spawned by specific pipe-like walls, which can make infinite units."

Usefulness by others: anyone wanting a tough castle section, or even a tough section in a regular level would enjoy having these as they could allow of a lot of aesthetic and useful obstacles to the game.

i tried to stay as unspecific as possible while still describing them to the best of my ability.


Tsutarja made this.
MarioE. made these dynamic spike ball sprites that you will try. There is 1, 2, 3, videos for you to watch. Of course they can break blocks and kill enemies. Make sure you PM him.


Request name: Donut Block
Type: Block
Short description: The falling donuts from YI.
Long description: I thought there was a version of the donut blocks from YI released already, but I guess not.

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(づ ̄ ≥ ̄)づ wus g00d


Originally posted by Mystery Cornucopia
Request name: Donut Block
Type: Block
Short description: The falling donuts from YI.
Long description: I thought there was a version of the donut blocks from YI released already, but I guess not.

The block is here, and the falling donut sprite is already included with Pixi.
Request Name: Moving Castle Block That Acts Like SMB3 Moving Platform
Type: Sprite
Tool: Romi's Spritetool
Short Description: Moving Castle Block that acts like SMB3 Moving Platform.
Resources: None
Links: None
Long Description: This is Moving Castle Block that acts like SMB3 Moving Platform, it'll go horizontal & vertical.If the extra bit is clear, it'll go horizontal & if the extra bit is set, it'll go vertical.
Name: Exiting sideways pipe with sound effects

Type: Patch (asar, SA-1, bug fix)

Description: This patch adds a missing sound effect when Mario exits a left or right sideways pipe just like other Mario games.
Title:SMB3 Boot
Type:Asar Patch (also has SA-1 Support)
Description:This Patch allows to change yoshi abilities to the smb3 boot ones
Mockup Screenshot:



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I Hate Halloween
Originally posted by TheLucraftTeam
Title:SMB3 Boot
Type:Asar Patch (also has SA-1 Support)
Description:This Patch allows to change yoshi abilities to the smb3 boot ones
Mockup Screenshot:


imamelia Made this video. itís too bad he never submitted it. You can send a message if you want.
Hi! I would like to request an arrow lift (like the one included in the sprite tool), but instead of the player controlling it, it just moves up at a constant rate when the player jumps on it and stays moving even if the player jumps off.

The closest thing I could find was platform #4 in Mandew's platform megapack, which is an upwards falling platform that is 2 tiles wide. My main issues with this are that it falls down a bit and then slingshots back up, it's too fast (I don't know how to change the speed), and I would like to use the arrow lift graphic.

If anyone could help me out, it would be greatly appreciated!
Originally posted by disco_pancake
Hi! I would like to request an arrow lift (like the one included in the sprite tool), but instead of the player controlling it, it just moves up at a constant rate when the player jumps on it and stays moving even if the player jumps off.

The closest thing I could find was platform #4 in Mandew's platform megapack, which is an upwards falling platform that is 2 tiles wide. My main issues with this are that it falls down a bit and then slingshots back up, it's too fast (I don't know how to change the speed), and I would like to use the arrow lift graphic.

If anyone could help me out, it would be greatly appreciated!

You can use this. By default it changes directions everytime Mario jumps on it, but you can set it up to never change directions and to never disappear (it's all explained in the asm file).
Originally posted by KKevinM
You can use this. By default it changes directions everytime Mario jumps on it, but you can set it up to never change directions and to never disappear (it's all explained in the asm file).


Thank you! That was exactly what I was looking for. One question: do you know what these two values for speed mean?

Code
!xspeeds            = $0D,$F3


Is one the 'unactivated' speed and the other is the 'activated' speed?
Originally posted by disco_pancake
Is one the 'unactivated' speed and the other is the 'activated' speed?

$0D is the speed for when it moves to the right, $F3 is for when it moves left.

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bunny extraordinaire 🐇
Hey! I have a few requests that I haven't found and think could be useful in a lot of different situations.

I'm a long time lurker on the site but new to the forums, so sorry in advance if any of these are silly/impossible.


Request name: Looping Eeries
Type: Sprite
Short description: A version of the eeries that does not travel off-screen.
Long description: Like the vanilla eeries, but on reaching the edge of the screen, either changes directions or wraps to the opposite screen edge.
(It'd also be cool if there was also a way to make On/Off switches flip their direction for added platforming challenge potential.)

Edit: removed other requests. Whoops
Hold on for a moment! Why do you request four things at once? The rules state that you can request only one thing at a time. Pick one request which you find the most important one and then be patient.

Also, the seesaw platform is a bit difficult given that it's a Super FX sprite (it's rotating and the technical details are even more difficult) and doesn't really work without SA-1 or Super FX (it actually does but the process on drawing the platform takes a relatively a long time). You may request for SMB3's seewaw platform, which uses individual spheres instead (assuming that this one is fine too).

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Okay, my layout looks ugly.
Request name: Force Sliding Block
Type: Block
Tool: GPS
Description: This block forces Player to slide. Like Sonic 3 Hydro City's water slide, You cannot move and jump until end of slide.

I think this might be good for some traps or puzzle levels.
Originally posted by MarioFanGamer
You may request for SMB3's seewaw platform, which uses individual spheres instead (assuming that this one is fine too).


Which reminds me:

Request: Much Better SMB3 Rotating and SeeSaw "Ball Platforms"
Type: Sprite (PIXI)
Description: As you suggested, this is a sprite from SMB3, a ball platform that either rotates or slowly tips a bit like a seesaw. and also either goes left or right depending on extra bit settings.

This also might theorerically require the "No Sprite Tile Limits" patch, but I dunno...
Request Name: Pokey
Type: Sprite
Tool: Pixi
Description: The vanilla pokey sprite, but each time you spin jump on it, the head explodes in a puff of smoke, and gets one segment shorter. Variable height and speed independent of Yoshi or not (preferably using the LM extension field) would be added bonuses.
Request Name: Sleepy Bob-Omb
Type: Sprite
Tool: PIXI

Description: "A Sleepy Bob-Omb that sits still until Mario gets close enough, after which it wakes up and tries chasing him, it will explode after a certain amount of time and It will not fall back to sleep once it wakes up."
Pages: « 1 251 52 53 54 55 56 57 58 59 »
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