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The ASM Requests Thread
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - The ASM Requests Thread
Pages: « 1 258 59 60 61 »
Originally posted by Knight of Time
Originally posted by jona255
Request Name: Secret Passages
Description: A patch specifically for the uberasm tool as the picture shows



I'm very sure that's done with layer 2 and the Hidden Tunnel Blocks. If you ask Pink Gold Peach nicely, he might explain to you how he made that setup.

Meanwhile...

Request Name: Screw Block
Type: Block
Tool: GPS
Short Description: A screw based on the ones in New Super Mario Bros. Wii and New Super Mario Bros. U.
Long Description: This block makes Mario spin in place if he tries to spin jump while on top of it. It doesn't affect regular jumps, though (in New Super Mario Bros. Wii and New Super Mario Bros. U, it either makes line guided platforms it's attached to move, or causes some metal blocks to move in a specific direction as long as Mario keeps spinning on the screw).

If someone can make this block, you have a big thanks in advance (I'm hoping to use it in conjunction with a layer 2 command that will require UberASMTool code).

thank you very much thank you
I would like the pacman ghosts
request name: all new super mario bros wii sound effects
description: either all the sound effects or the soundtrack if it is too much to ask then only the p-switch music of new super mario bros
Originally posted by jona255
request name: all new super mario bros wii sound effects
description: either all the sound effects or the soundtrack if it is too much to ask then only the p-switch music of new super mario bros

You are better off asking here.
Request Name: Pokey where segments disappear when jumped on.
Type: Sprite
Tool: Pixi
Graphics: Vanilla
Description: A pokey that can be normal and spin jumped on, but each time you do, it gets one segment shorter. The segments disappear in a puff of smoke. Customizable horizontal speed and starting number of segments via extra bits or in the .asm file would be a bonus.
Request Name: Super Mario Land 2 Shark
Type: Sprite
Tool: Pixi
Graphics: https://cdn.discordapp.com/attachments/526926888162164736/606943579344207891/unknown.png
Description: A shark that swims slowly forwards, unless Mario is near in which case it swims faster. Cannot be killed by fireballs.
Request Name: Goombrat / Goombud
Type: Sprite (PIXI)
GFX: https://mfgg.net/index.php?act=resdb¶m=02&c=1&id=35892
Description: These enemies acts like a Goombas, except they don’t fall off of ledges like the red Koopas. You can give them wings if the extra bit is set. With the wings, they have combined jump height patterns like in SMM2. They will 2 normal green parakoopa jumps, after that, 1 higher jump. If they land after the high jump, they turn around to the other side doing the same jump pattern and again at the other side.
Request Name: Event-Triggering Side Exit Enable sprite
Type: Sprite
Tool: PIXI
Description: A sprite that lets you end the level by touching the sides. If the extra bit isn't set, it'll trigger the normal exit. If the extra bit is set, it'll trigger the secret exit
Request: Fireball only with X button
Type: Code
Tool: ASAR
Desc.: I'm looking for a patch that disables shooting fireballs with the Y button. Hopefully this should be simple. Any help is much appreciated.

--------------------
Hi
Originally posted by GatoSlashFish
Request: Fireball only with X button
Type: Code
Tool: ASAR
Desc.: I'm looking for a patch that disables shooting fireballs with the Y button. Hopefully this should be simple. Any help is much appreciated.


Good call. Patch this:
Code
org $00D08D
	db $18  ;       revert: $16
Originally posted by Runic_Rain

Good call. Patch this:
Code
org $00D08D
	db $18  ;       revert: $16


Spot on. Thanks for the help!

--------------------
Hi
Forget my other request (which is the redirectional blocks for bullet bills)

Request name: Midpoint Teleportation Prompt

Type: Patch

Description: When you have the "Mario Start!" or "Luigi Start!" prompt come up, returning to the level should give you a prompt that allows you to start either on the level entrance or the midway level entrance (with the midway level entrance is conditional if you hit the tape). I think this is useful for a variety of levels that are designed in ways that require exploration for secret exits or hidden goodies since people don't always want to start from the beginning, or simply what you would see out of Metroid-styled levels if one wants to go that far.

Resources: https://www.smwcentral.net/?p=section&a=details&id=12460 - Pause Menu Patch could be used as a template since this is what I was visualizing as soon as the level is about to begin.

https://www.smwcentral.net/?p=section&a=details&id=17409 - If you want, you could make it compatible with the currently hosted Multi-Midway Points Patch (the Kaiyjuu/LX5 version) as an optional thing.

Links: https://youtu.be/k3IeoeyIST8?t=3080 - Non-Mario Example (Odallus)

--------------------
On Pixel Art Requests: I generally do not accept free work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that second part. I do not accept speculative work as I do have various art I made on-hand with me. I am more receptive to paid work and equivalent exchange of resources (trades) in which case, you can DM me wherever I have an active presence on for the details and we can work something out. If not, then don't DM unless absolutely necessary.



Request Name: SMB3 Doomship Flame
Type: Sprite
Tool: Pixi
Graphics: https://www.youtube.com/watch?v=Tifs6w7Lr5Y
Description: Fire comes out. The length of the fire is determined by the extra byte, and the direction is determined by the extension.

Extra byte:
02 = Short(32px)
03 = Long (48px)
Extension :
00 = Up
01 = Down
02 = Left
03 = Right
Originally posted by Hayashi Neru
Request Name: SMB3 Doomship Flame
Type: Sprite
Tool: Pixi
Graphics: Yes
Description: Fire comes out. The length of the fire is determined by the extra byte, and the direction is determined by the extension.

Extra byte:
02 = Short(32px)
03 = Long (48px)
Extension :
00 = Up
01 = Down
02 = Left
03 = Right



its not exactly the same, but i made some blocks for this using some graphics and frame-based damaging blocks, they go vertical up and down, and both sideways directions, you could use that if you want I would just have to gather the pieces for you, and you would need to know exanimation
Originally posted by Flamesofshadow
Originally posted by Hayashi Neru
Request Name: SMB3 Doomship Flame
Type: Sprite
Tool: Pixi
Graphics: Yes
Description: Fire comes out. The length of the fire is determined by the extra byte, and the direction is determined by the extension.

Extra byte:
02 = Short(32px)
03 = Long (48px)
Extension :
00 = Up
01 = Down
02 = Left
03 = Right



its not exactly the same, but i made some blocks for this using some graphics and frame-based damaging blocks, they go vertical up and down, and both sideways directions, you could use that if you want I would just have to gather the pieces for you, and you would need to know exanimation

I need that too, where can I get it?
Originally posted by VoxelRoguery
Originally posted by Flamesofshadow
Originally posted by Hayashi Neru
Request Name: SMB3 Doomship Flame
Type: Sprite
Tool: Pixi
Graphics: Yes
Description: Fire comes out. The length of the fire is determined by the extra byte, and the direction is determined by the extension.

Extra byte:
02 = Short(32px)
03 = Long (48px)
Extension :
00 = Up
01 = Down
02 = Left
03 = Right



its not exactly the same, but i made some blocks for this using some graphics and frame-based damaging blocks, they go vertical up and down, and both sideways directions, you could use that if you want I would just have to gather the pieces for you, and you would need to know exanimation

I need that too, where can I get it?


i have it myself i used framal blocks from smwc and set them up, but i did the graphics myself. ill get the stuff together and link it

here you go:https:https://www.dropbox.com/sh/8y2dn7hk5pn9fs8/AAC8hYqbbhDEySZWfTO7g6iWa?dl=0

its not perfect but should work for your needs

Name: Separate movement speed for castle destruction cutscenes
Type: Patch
Tool: Asar
Description: Makes the castle destruction cutscenes use a custom player movement speed separate from the player's default in-level speed. Useful if you want to make Mario faster/slower using the Physics Modifier patch while still using the original game's castle destruction cutscenes, as these cutscenes don't really work if the player's speed is changed significantly.
Mecha-Porky #69 mechanically dabbed!
Thread for hack I might not finish due to poor time management
Request Name:Stone Spikes nsmbwii
Type: Sprite
Tool: Pixi
Graphics: Yes
Description: a sprite that stays still and throws a spiked ball bit 2 determines if it is still watching from the front the 3 bit throws the balls to the side.
Name: Reflecting Superball
Type: Sprite
Tool: Pixi
Graphics: Vanilla(GFX : SP1 $00, Tile : 43D(Like spring board), Tile size : 8×8, Palette : 9(Gray))

This super ball proceeds diagonally (like Super Mario Land's Super Ball). It touches the wall and reflects, and disappears 5 seconds after being fired. If Mario gets hit, he can take damage and remove it with a cloak (like Chuck's baseball).

Similar to Reflecting Fireball, but with differences.
1. Mario can't bounce this with a spin jump.
2. Do not remove Mario's fireball.
3. Disappear by Cape.
4. It will disappear after a certain time.

Derived Sprites: Super Ball Chuck, Super Ball Bros, Super Ball Venus piranha, Super Ball Shooter
Originally posted by Hayashi Neru
Name: Reflecting Superball
Type: Sprite
Tool: Pixi
Graphics: Vanilla(GFX : SP1 $00, Tile : 43D(Like spring board), Tile size : 8×8, Palette : 9(Gray))

This super ball proceeds diagonally (like Super Mario Land's Super Ball). It touches the wall and reflects, and disappears 5 seconds after being fired. If Mario gets hit, he can take damage and remove it with a cloak (like Chuck's baseball).

Similar to Reflecting Fireball, but with differences.
1. Mario can't bounce this with a spin jump.
2. Do not remove Mario's fireball.
3. Disappear by Cape.
4. It will disappear after a certain time.

Derived Sprites: Super Ball Chuck, Super Ball Bros, Super Ball Venus piranha, Super Ball Shooter

Those are called extended sprite you have requested. Maybe you can get superballs from LX5’s custom powerups. Maybe someone will use that custom extended sprite to attack Mario.
Pages: « 1 258 59 60 61 »
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - The ASM Requests Thread

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