Language…
25 users online: Ahrion,  Alex, Angel Miranda, autisticsceptile1993, CalHal, cherrybombr, cozyduck, E-man38, El Cuh Fermin,  Fernap, frenxter, Green Jerry, HeitorPorfirio2006, LucasRCD,  MarioFanGamer, Mariotag1, MassPunishment, OrangeBronzeDaisy,  quietmason, Samie Zuccati,  Segment1Zone2, Soul, Yoshioshi59_, YoshTakuYT, YouFailMe - Guests: 92 - Bots: 183
Users: 55,674 (2,388 active)
Latest user: YazanO4

YI Flying Kamek by Thomas

File Name: YI Flying Kamek
Submitted: 30/6/2016 21:20:25 by Thomas
Authors: Thomas
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is the flying Kamek sprite used in a few levels of Yoshi's Island, which flies in a loop from the background to the foreground.



It starts by moving left in the background at whatever height you place it at in LM. Once it goes offscreen, it'll fly right in the foreground starting at Mario's height. When it goes offscreen there, it'll go back to the BG.



Graphics for the original Kamek sprite are included, as well.
It's an interesting sprite, but unfortunately I had to reject it because when Kamek is during transition between back/foreground, if you keep running slight slow/fast suddenly its graphics will flash for a single frame depending on what form it was.

In other words, or better, images:





I guess you can force the sprite Y position to be either off-screen or set $0460's bit 0 when you're loading the new X-position to avoid that problem. Either that or set both X/Y position at once.

E: Fixed grammar and one image.