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The Second Reality Project Reloaded [v1.1 out!]

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May somebody spoil me the fifth castle's secret exit? I have everything till' the seventh world but the fifth castle's secret exit is bugging me. D:
Originally posted by HyperBuu
May somebody spoil me the fifth castle's secret exit? I have everything till' the seventh world but the fifth castle's secret exit is bugging me. D:

When you get to the first P-switch, go back a screen or so and press it then. You will find a blue POW door.
Now, you have to tell me the seventh castle's secret. >:)
I'm not that far, I'm up to world seven but I found the Crashland Castle's secret. Clever idea, FPI. XD
Originally posted by HyperBuu
I'm not that far, I'm up to world seven but I found the Crashland Castle's secret. Clever idea, FPI. XD

Nevermind, I read the hint again and there's no secret in castle seven anyway.
...Hint me on the crashlanded castle. Do you hit the blocks in a specific way?
Nevermind, found it.

But what does it unlock?
The secret exit leads you to a secret world. But the levels there are so annyoing, I stopped playing because I ran out of my lifes. -_-

Missile bills in a scrolling level while that Boo appear/dissappear generator isn't fun at all. >_<
Ouch. Where do you access it from then?
The secret world? From the Crashland castle. If you get to the secret exit of that level, you get teleported immediately to the secret world.
That means I haven't found it then. :(
Edit: But I have now! :D
Originally posted by FPI
me made hack.
go plays.








Or, in other workds, since it's out now, it finally deserves a thread or something. :p I can't believe this took me over a year.
Hope you enjoy.


Really looking forward to this. Maybe you'll recall me trying to prod you to do this years ago. SRP1 was an awesome hack design-wise, it was just a shame that it was somewhat outdated, notably with regard to the lack on a custom overworld.

More thoughts after I play it.

[Edit]

The new overworld is isomorphic to the old one? That's kinda disappointing, I would've swapped around the levels to make it not so obvious... but at least it's pretty.
Originally posted by Waweegee
That means I haven't found it then. :(
Edit: But I have now! :D


That world was interesting. The last level gave me a real headache. But since I was in a hurry to finish it, I forget to find the secret exit in one of the levels, and now I have to go back:(
I've seen lots of people here never paid much attention to original TSRP, I'm included. But I downloaded this hack and found the BEST level design of all hacks I ever played. The musics and graphics are awesome too, but the secret exits are too easy to find for me... I already skipped half of world 3, and entire world 4 and 5. I'm currently in the P-switched castle and I'm very surprised with this piece of awesome. =)
I've only beaten the first two worlds so far, but so far this is shaping up to be one of the most polished hacks I've ever played. I've been playing it on the Wii via homebrew, and it looks great on an actual TV.

One very minor thing I noticed: "Mole Ruins #1" has a space after ruins where "Mole Ruins#2" does not. Barely even worth mentioning, but it bugged me.
Well then. I just beat it a few moments ago. I'll write a full review soon, but there were a few things I was wondering if FPI or someone else could clear up for me...(unless these things aren't supposed to be "clear")





(Major spoilers ahead...read at your own risk)






Well, I found the secret exit at Crashland Castle before I made it to the last world. I thought this secret world was the true final area, but when I beat it, I wasnt treated to the credits as I thought I would've. Anyways, is this secret world considered the third reality? The ChaosComplexx level reminded me a bit of the Orbital Station that I saw in TSRP2 and later on in the final world. I was very interested seeing the little conversation with Zycloboo after I beat Braindamaged Finale...it shed a little bit of light on the events in TSRP2. It was interesting to see how Zycloboo was secretly behind the scenes of both games...I guess he's smarter than I thought. But it was unexpected to see his...err, eye. This is just my imagination running wild, but the events in the last two levels seems to be a little backstory to your "garbage" hack Chaos Complexx, which is ironically the name of the level where this world falls into Chaos.....just me thinking aloud:P
Also, was this strange world ever visited and or mentioned in TSRP2? I can't seem to remember. Also, I can't help but to think....what happened to Marty Mole? Did he escape total Chaos? Also, are the Roboxx truly done in? Is their hopes for a dessert of Chaos done in? So many questionsXD

Anyways, that extra world pretty much sealed the deal on my outlook for this hack...it was brilliantly thought out and expertly put forth. I am even more stoked for TSRP3. I have so many more questions, and I hope the third installment will tell more. I wonder if this third reality will be in it? I can't wait to find out!

BTW, I lol'ed on the Roboxx and their pizza quotes:D







EDIT: For some strange reason, I wanted to give Chaos Complexx a try. I downloaded it...and well...I noticed the resemblence immediately. One thing that is fresh on my mind is the suicide Thromp from Castle#2 and the bonus level design from the Yellow Switch Palace. Very clever FPI:D

Hm, how many exits total are there? I haven't figured out the trick to Crashlanded Castle yet, but that's the only one I know I'm missing at the moment.
Originally posted by hhallahh
Hm, how many exits total are there? I haven't figured out the trick to Crashlanded Castle yet, but that's the only one I know I'm missing at the moment.

*Checks Hacks Secton*
Exactly 117...

Oh yeah, and I'll give you a hint on the Crashlanded Castle Trick:

That P-Switch isn't just for the coins.
I would really like to know how to get the second secret world in TSRPR
and if you can;t tell me here then can you just PM me and tell me in a PM
Originally posted by Sunnysunnysuns
Originally posted by hhallahh
Hm, how many exits total are there? I haven't figured out the trick to Crashlanded Castle yet, but that's the only one I know I'm missing at the moment.

*Checks Hacks Secton*
Exactly 117...

Oh yeah, and I'll give you a hint on the Crashlanded Castle Trick:

That P-Switch isn't just for the coins.


Well, I found the secret room, I just don't know what to do with the tune there..

When I beat the game it showed me as having "A2" exits, which I assume meant 102 or something? Does that mean I should be aiming for B7? :P

[Edit: Never mind, found the secret exit.. I had assumed that it had to do with the tune, didn't explore elsewhere.]
How to get to Crushland Castle and how to find secret exit in Crushland Castle?
PS. That game rocks! Really!
If you looked at the screenshot of TSRPR found in the hacks section, you will see that the first one shows the number "117" with a star in front of it. Also he mentioned in the readme that the correct numbers won't show up after 99. :P

Anyways, FPI what I may suggest is taking your unlocked hack (I hope you still have it) and do some bug fixing. Some members here already told about a couple of bugs including that "#" next to the name of "Mole Ruins 2" which misses a space between those. Also, in the second reality (I assume that this is the correct name for that pink world), the level names start with a capital letter and continue with standart, little letters while the normal levels are all named in capital ones. If this has a special purpose, then it's OK, otherwise you may fix that. :P

Also, for anyone who missed the secret exit in "Crashland Castle", here is the walkthrough for it. However, if you want to find it on your own, you shouldn't bother yourself reading it.

*Spoiler*

If you enter the "Crashland Castle", head to the middle part of the first room and jump down where you reach a door. In the next room, a cape is needed. Go to the right and take a huge run to the left to fly up on the top left of the room where you locate a turn block containing a P-Switch. But don't press it now! Take it, jump back down and go the right where you find "Ludwig's Last Composition". Avoid it and go to the right until you reach a wall. Here, you must activate the P-Switch and a blue door appears. Enter it.

Now, in the next room, don't jump down. Jump to the right into the wall which are nothing than just breakable bricks. After you're through that "wall", jump down the little gap and head instantly to the left where you find a question block containing a "Power-Up Changing Item" which you normally find in the translucent blocks. Wait until it turns into a star and grap it. Now, you must head down but be aware of the lava pits. One of those is colored a bit darker, this is where you must swim through while having the star power-up. There's located a door aswell, enter it.

I hope you pressed the blue switch, otherwise, turn back and activate it or you won't be able to enter the red door. This leads to a room with the typical teleporter. Enter it and you will find yourself in that "warp" zone. After the little cropper, you get into the next warp room, but with a red background instead. Try to be in the middle where you'll find again a teleporter. Enter it and you will find yourself in the (second reality?). Please correct me if I'm wrong.
That's no Second Reality in the special world, HyperBuu, it's something far stranger. Exactly what is explained in the later levels...

On that note (more spoilers):

I was just a wee bit disappointed that we never got to see the pizza-bearing leader of the Roboxx. I was expecting to find him at the end of the scrolling area behind the red boss door, annoyed that Mario had left the communications room before he arrived. As is, the last Thirdspace level seemed to end a little suddenly, with Mario just hoping down a pipe. The Zycloboo cutscene was a nice reward, though, and helps draw more of a connection with TSRP2...

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