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Soko unreleased/scrapped/cancelled levels
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2016 - Soko unreleased/scrapped/cancelled levels
Pages: « 1 »
This is similar to the LM recycle bin but more expansive and interactive. The contents of these folders consist of:
-Unused levels from hacks
-Levels from hacks I never ended up releasing
-Early versions of levels
-Unused rooms from released levels
-Rooms that I took out post-production for either feeling dissatisfied with the difficulty or making the level too long.
Kind of a way to tie up some loose ends. I don’t think it’s entirely realistic to expect to put all the unreleased/scrapped levels I’ve ever made, just in case anyone wanted that.
Download
I can update if I remember something else and it’s findable.
Feel free to explore if your creativity is running on fumes, or if you’re a fan of window shopping. I feel something like this was well overdue but I didn't really think of it until the other day.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
I can't look at it right now, so I'll just ask you here. Does this folder have stuff from E=MC Hammer, Foxtrot Uniform, etc?
Yes, it contains Hammer stuff. As for the latter, I'll go look around some more.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Have myself thought unreleased / scrapped / canceled levels to show but somehow I do not want it.

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Originally posted by Undertaker
Foxtrot Uniform, etc?

I just updated it with an early version of Tall Tall Mountain (in the unsorted folder) and the level files labeled 'mine cart' are also from that (originally).
If I find enough of those, I'll make a FU folder.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
It would be cool to see that Dopefish stage if you can find that as well, but still, thanks!
Weren't some of the rooms from the last level of MMD kept in the final product or am I just misremembering? Otherwise, it's pretty nice to see you releasing levels that were scrapped or just cancelled altogether. I'm thinking on doing the same to mine, but can't find them anywhere else inside the folders I have currently :|

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Twitter (twice?)
recycle and reuse
Originally posted by Katerpie
I'm thinking on doing the same to mine, but can't find them anywhere else inside the folders I have currently :|


If you release an as is version of Facedesk (assuming you still have it) I will love you.
Originally posted by Katerpie
Weren't some of the rooms from the last level of MMD kept in the final product or am I just misremembering?

When I put it in the Kaizo section I decided not to use some of them, but sotel11's TASes used those rooms, so now I'm conflicted. It feels more like a brutal bonus level with those rooms but without them, it feels more like a final stage, and that's what I wanted.
The spiny room, I thought I remembered taking it out but now that I think about it, I'm only about 80-90% sure.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Updated with the rocket barrel sublevels that are like Kenny from South Park and got tired of migrating them from hack to hack in hopes that I would have enough motivation and interest to persevere.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Pages: « 1 »
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2016 - Soko unreleased/scrapped/cancelled levels

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