Banner
The Questionable Level Design Contest ends in…
15 DAYS, 1 HOUR, 56 MINUTES AND 8 SECONDS
Views: 913,916,921
Time:
16 users online: BootaNoBijuu, chickaDEE Magazine, DDCecil, Golden Yoshi, HLXY, Impetus, Koopster, le4che,  MarkAlarm, Mega, MiracleWater, NINTENLUIGI, Rammy, Retro Master HD, spooonsss,  Tahixham - Guests: 60 - Bots: 78 Users: 51,188 (2,246 active)
Latest: Yukiika
Tip: Proofread your message boxes for spelling and grammar mistakes.
Not logged in.
[SMW HACK] Vanilla Rendezvous (even though the hack is chocolate) 3 Level Taster FIXED PATCH
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2016 - [SMW HACK] Vanilla Rendezvous (even though the hack is chocolate) 3 Level Taster FIXED PATCH
Pages: « 1 » Link

"An AlwaysANoob™ production"
(That project that I started, remember? Probably not.)

Looking for the three-level demo? Scroll down.

Be sure to read all of this post if you dare try to answer the trivia question to download this hack! Yeah... I'm gonna test you.

Hello, one and all, and welcome to C3! I'm proud to present to you today, the first demo of my hack - Vanilla Rendezvous! I've been working on this for a long time, but, with school and life getting in my way, I've not been able to make much progress. At all. Seriously, I've only gotten three and a quarter levels done... Regardless, I'm here today to showcase the levels I have completed, along with a teaser for the later levels.

Plot
If you're looking for a Paper Mario plot, you're not gonna find it here. If you're looking for a Sticker Star plot, make yourself at home. One of the islands on the Seagh Archipelago (because I totally didn't Google 'interesting made up place names') has mysteriously been overrun by Goombas, and it's up to Mario to answer to the cries of the Yoshi tribe to save them... Or something like that; interpret the story however you will, it isn't the focus here.

What's so special about this, you ask? Well...
Probably nothing much. However, you can decide which of two paths you take in the hack - do you take the normal exit at the juncture, or do you seek out the secret exit and take an entirely different path? It's entirely up to you, with those who take the time to find the secret exit getting rewarded for their exploits with an entirely different set of levels to those who couldn't be bothered and took the normal path.
(As you can tell, I recommend the secret exit.)
In the demo, you won't be able to test this feature, but in the full game... Well, you'll obviously be able to test it. Unless I place the idea behind some DLC, I'm sure you'll be able to find both paths when I release the hack... Eventually.

Stop blabbering on, what's this about a demo?
Fine... I'm here today to release a demo of four levels from the hack, being:

Pleasant Plains
Abandoned Mineshaft
We Did This [Work in Progress]
Overgrown Temple


Since this is my first project, I really want to get some feedback on how I'm progressing with the hack. I'm keeping the finished project small (1 world, to be exact) to ensure I don't overwhelm myself and adopt an 'Quantity over Quality' mindset. This is why I'm taking so long, of course, totally not that I keep putting off developing this hack to do other useless things with my life that I totally won't get the time back for. Not at all.

Screenshots?
Sure. Here you go:




(Some of these images are slightly outdated, mainly the castle ones. I've made it more visually interesting since then.)

Download link?
Did you even read what I said above? I told you I was gonna test you. In order to download this hack, you must answer a generic trivia question! Whoo! Yeah! Get HYPED!
#PaperMarioColorSplashLevelsOfHype!!!1111

Where does this hack take place?
a) Your Momma
b) The Mushroom Kingdom
c) The Seagh Archipelago


Anyway, thanks for trying the demo. On a serious note, I thank you if you decide to spend your time playing this hack, and I'll fell even more honoured if you take the time to write me some feedback! Enjoy the rest of C3!

--------------------
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

So I gave your hack a go and I definitely had a good time playing it.
The level design overall was pretty enjoyable, however some changes would maybe improve it.

I'm going to start of the level I had the least fun with, the castle level. The biggest issue I had with it was the muncher spam, which made the level much more cramped and difficult than it had to be. Also the layer 2 part could use a layer 3 BG, since right now it's looking rather empty. Other than I really liked the looks and also the sprite placement was well done.

The grassland is a great opening level, with interesting setups, a good looking palette and well fitting difficulty.
Minor Error: Some of the midway point tiles seem to be solid.

The mine level looks absolutely gorgeous. But not only the looks of this level a fantasic but it also has good design. It's my personal favourite out of the four levels.

The WIP level had it's ups and downs. I personally thing the BG clashes with the FG, but it creates a spooky atmosphere. However there needs to be more contrast between the solid FG graphics and the non-solid FG graphics. Other than that I'm interested in how this turns out.

Hope you can finish your hack, as it lots of potential.

--------------------
Check out my new hack thread:
@PuzzelBreaker

Thank's for giving me some feedback! I might release an update with the fixes you suggested at some point today or tomorrow, since it's now bugging me that the midway point is solid in Pleasant Plains.

Originally posted by PuzzelBreaker
layer 2 part could use a layer 3 BG

I didn't realise I could do that; I was stumped for trying to decorate the level, since the background is obviously replaced with level 2 data.

I'll probably remove some munchers from the castle level (the ones that are on the floor), to make it less cluttered.

For 'We Did This', I'll probably make the solid FG tiles a bit brighter. I tried to tell the player that the can go through the other tiles by putting them right at the start, so the player would realise this as they walked through them; I guess that didn't work out.

Thank's anyway, though. Glad to see that I can continue to improve this and make it the best it can be!

--------------------
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

Just a quick notice to say I've updated the patch to fix a few bugs I've found, including a strange bug on the title screen and solid midway point tiles (also, I uninstalled the title recording ASM, since I forgot). Nothing else has changed, asides from me removing some munchers from Overgrown Temple.

Follow the link in the original post, or click here:
Here.

--------------------
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

Not only the vanilla touch but also the great palettes make this hack really beautiful.
Playing with two diferrent palettes that fit each other in a grassland is a great idea and
should be transferred to your castle FG too.
@Darius

Thank you for the kind words! I've actually done the idea of two different palettes with the castle level, except to a lesser degree; you can't see it in the pictures, as they are outdated.

It's nice to hear that my obsession for making the levels look nice is paying off! #w{=)}

--------------------
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

When applying the patch I just get my original Mario World. I redownloaded my original Rom. I just get the original back after patching. Only my fault or do other people have this problem aswell?
// Layout by Maxo
Originally posted by Tob
When applying the patch I just get my original Mario World. I redownloaded my original Rom. I just get the original back after patching. Only my fault or do other people have this problem aswell?


I've updated the link just to definitely make sure I didn't mess up whilst making the patch. Does it still not patch correctly?

--------------------
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

Originally posted by AlwaysANoob


I've updated the link just to definitely make sure I didn't mess up whilst making the patch. Does it still not patch correctly?


It does work now. I'll write a tiny review when I'm done I think.
// Layout by Maxo
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2016 - [SMW HACK] Vanilla Rendezvous (even though the hack is chocolate) 3 Level Taster FIXED PATCH

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks