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SMBCNV, a Super Monkey Ball level converter

!DOWNLOAD HERE!
https://github.com/Yoshimaster96/smbcnv
Actually, don't, it's still broken. I will make a recording to show what I mean. In the meantime, let's break things down:

GxUtils:
By GameZelda, converts OBJ/MTL files to GMA/TPL files to be used by Super Monkey Ball.
main:
My utility, creates the LZ file from the OBJ file as well as a config file to tell the utility where to place various objects.

Usage:
Stated in GitHub, although you might want to look at the shell scripts to see what's going on in depth. Ignore the make command, as that was just to build the program. There needs to be a temp folder in the cd (current directory) as well. Running test.sh should make the program and run it correctly, provided you execute sh in the root directory of the project, and don't move anything.

Again, this program is broken, the collision doesn't work correctly, despite it appearing correctly in debug mode. So don't bother compiling for Windows until I fix it.

[EDIT] Now works as expected! Get ready for some SMB levels now!

[EDIT 2]First ever level!
I'm not sure what's more interesting, the fact that I found you on this site, what you're releasing here, or the number of replies so far.

Originally posted by nobody1089
I'm not sure what's more interesting, the fact that I found you on this site, what you're releasing here, or the number of replies so far.

xD I was also hoping for more posts, considering I've been working on this since a year or so ago.
 
It kinda reminds me of Marble Blast Gold. If you put a BG to indicate height (like in the SMS secret levels that play the acapella music) it would look so nerve wracking, particularly on that last bit.

Originally posted by nobody1089
or the number of replies so far.

If you have nothing substantial to say then you're part of the problem.
Legacy custom music
A site where you can be able to hit that dislike where your dislike will be visible to other people and not have to rely on a browser extension as well as actually watch my SMW hacking content


Originally posted by Sokobansolver
It kinda reminds me of Marble Blast Gold. If you put a BG to indicate height (like in the SMS secret levels that play the acapella music) it would look so nerve wracking, particularly on that last bit.

Originally posted by nobody1089
or the number of replies so far.

If you have nothing substantial to say then you're part of the problem.


What do you mean?
Also, I'm working on adding backgrounds, as there is a field in the header that is used for background models.
 
Well, I saw OP earlier on Jul, working on decoding Mario Sunshine BMS music (which he is no longer working on). So that's why I'm surprised to see him here.

But I'm not very into Monkey Ball hacking (I beat SMB2 one or two summers ago) right now. Still, it's very exciting!

Are the wall properties correct, or can you roll directly on walls? (Are all surfaces treated identically by the physics engine?)

Because in MKWii, if you assign the ground material to walls, you can drive on and off walls without losing speed!

Originally posted by nobody1089
Well, I saw OP earlier on Jul, working on decoding Mario Sunshine BMS music (which he is no longer working on). So that's why I'm surprised to see him here.

But I'm not very into Monkey Ball hacking (I beat SMB2 one or two summers ago) right now. Still, it's very exciting!

Are the wall properties correct, or can you roll directly on walls? (Are all surfaces treated identically by the physics engine?)

Because in MKWii, if you assign the ground material to walls, you can drive on and off walls without losing speed!


There are no collision types, all surfaces are the same.
 
Admittedly I don't have much to add, but this is a really cool project! I always thought Super Monkey Ball would be a cool game to modify.

I haven't looked into your tools yet, but can you "script" a path for moving platforms? Or is it just model importing at the moment?

Originally posted by UTF
Admittedly I don't have much to add, but this is a really cool project! I always thought Super Monkey Ball would be a cool game to modify.

I haven't looked into your tools yet, but can you "script" a path for moving platforms? Or is it just model importing at the moment?


I actually have no idea how moving objects work, so no, not yet.
 
Holy hell, this is awesome! I've always loved SMB. Back in the day there was a knockoff game called Super Gerball for PC's that came with a level editor that I went ham with. Now that that possibility is coming alive for the real deal is like a dream come true for me. Can't wait to see how this project keeps progressing!

"Discipline is always a means to an end, never an end in itself."

Originally posted by Piky36
Holy hell, this is awesome! I've always loved SMB. Back in the day there was a knockoff game called Super Gerball for PC's that came with a level editor that I went ham with. Now that that possibility is coming alive for the real deal is like a dream come true for me. Can't wait to see how this project keeps progressing!

Cool! Glad I could help! x3
 
Super monkey ball is one of my favorite games, ever. I think it's super cool that you're working on this. Idk if I would use it much yet, since it seems like only rudimentary structures can be made. Still, great work.

Originally posted by GbreezeSunset
Super monkey ball is one of my favorite games, ever. I think it's super cool that you're working on this. Idk if I would use it much yet, since it seems like only rudimentary structures can be made. Still, great work.

Sorry for the super late reply, but yeah, I totally agree. I hope I can improve the tool in the future.