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Ultima`s Randomly Timed Port Batch Thread
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - Ultima`s Randomly Timed Port Batch Thread
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Originally posted by Theultimate12
Is it fixable, though? I`ll probably get on to this when I get enough time (Since my cousin is here, and he wants to use the computer so...).



Try re-downloading AddMusicK. If you are using 1.0.4, use 1.0.3.

--------------------
100% Orange Juice Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtA3xPP3TybfqSiEn1AcX2A

VLDC9 Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtiP5de_-e6q0hSVrY37RB-.


Originally posted by MarkD
Originally posted by Theultimate12
Is it fixable, though? I`ll probably get on to this when I get enough time (Since my cousin is here, and he wants to use the computer so...).



Try re-downloading AddMusicK. If you are using 1.0.4, use 1.0.3.


Uhh, the link doesnt work... XD
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Try this one. I think I screwed it up with the URL.

--------------------
100% Orange Juice Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtA3xPP3TybfqSiEn1AcX2A

VLDC9 Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtiP5de_-e6q0hSVrY37RB-.




Well, now that I saw which version of AMK I have, it IS actually version 1.0.3, so I dont think that`s the problem and is really a problem with SPC to MML.
Layout by Mathos
Originally posted by Theultimate12
Well, now that I saw which version of AMK I have, it IS actually version 1.0.3, so I dont think that`s the problem and is really a problem with SPC to MML.


I only gave you the link for a reason if you are using AddMusicK 1.0.4. It's weird, since it's perfectly fine to me.

--------------------
100% Orange Juice Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtA3xPP3TybfqSiEn1AcX2A

VLDC9 Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtiP5de_-e6q0hSVrY37RB-.


Well, here`s some ports from Shinobi 3. Since the game is on the Genesis, its kinda hard to exactly emulate the song since both the Genesis and the SNES have their ups and downs (for example, the Genesis being more geared to rock, synth and techno and not really exceeding as well in orchestral and atmospheric music, while the SNES is MUCH better for that, but not as much for the capabilities of the Genesis), so it might be not that accurate, but I tried my best here. Anyway, here they are:

Shinobi 3: Idaten (MMX Style) (This was more of a fake chorus effect test, as you can see here, but its probably one of my best ``test´´ ports IMO)

Shinobi 3: Whirlwind (SNES Capcom Style) (this one is named like that just because I used CPS2 vibes, but I was thinking of actually doing remixes on this style, since there were some Capcom games which had orchestral sounds, like Breath of Fire 2)
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Well, here`s another port I guess.

Megaman 5 - Wave Man (MMX Style)

Also, just because, TODOKETE
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And now, here`s my first attempt at replicating a specific game. I must say, though, the results turned out pretty damn amazing IMO. XD

Megaman: The Wily Wars - Wily Tower 1 (X1 Style) (the MML is with the wrong tempo, but I think you all came here for the SPC so I dont think it matters much. XD If there is a way to fix the tempo, though, I`ll definitely get on that as soon as possible.)
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Well, here`s more ports, I guess.

Touhou 14: DDC: Reverse Ideology (MMX Style)

Megaman 4: Pharaoh Man (MMX Style)

Also, for some weird reason I havent actually included the original SPCs in some of my ports. Heh, sorry about that. It should be fixed now (I hope...).
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Well, here`s a port from a very overhated game that actually had some pretty great music:

Final Fantasy Mystic Quest: Battle 2 (VS. Boss) (MMX Style)
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Ports ahoy!

Kevvviiinnn: Stage 39 (X2 Style)

For people who dont know, Kevvviiinnn (or Kevin Phetsomphou) is a composer which does Megaman styled pieces (mostly 8-bit), and here is a port of one of his 8-bit pieces which I luckily found a MIDI of it made by Tpcool, so yeah. Go check him out if you havent already. Also, this is one of my first attempts to replicate a specific style, so it might not be exactly like its from X2 or not. I did try my best by using more softer sounds like X2 did instead of drowning everything in guitars like X3 did, so I guess this works, I dunno.

Megaman & Bass: Ground Man (MMX Style)

This is probably one of my favorites so far, because not only did I find a MIDI that already had 6 channels along with percussion for this song (since I have to remove channels to fit the 6 channel + drums limit), the MIDI had every note in place and I nailed the instrumentation in the first try! Cool, huh? XD

Also, a WIP, just because:

Sonic Heroes: Bullet Station Zone (SNES Style)

If anyone can tell me what can I do to make this more like the original in terms of instrumentation, please do. Tbh, I am not quite sure about the instrumentation in terms of the bassline and the distorted guitar (since I feel I can do MUCH better on this tbh), so if there are better samples I could use, I`ll definitely test them out and see if they work. Anyway, that`s all for now.
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BITCH YOU GUESSED IT

Megaman 9: Flash in the Dark (MMX Style)

Megaman V: Sunstar (MMX Style)

Pokemon Mystery Dungeon: Red/Blue Rescue Team: Sky Tower (MMX Style) (surprised at how well this fits, actually...)

Mighty Morphin Power Rangers The Movie (Genesis): Main Theme (SNES Style)

Dragon Ball Z: Super Butouden: Gohan & Trunks (X2 Style)

And since my rank is Flash Man now...

Gotta go slow

Also this:

Gotta use echo

Now to see if anyone can guess the echo value I based the echo version of my Flash Man port on...
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And another random port while I`m at it:

F-Zero: Fire Field (SNES Metal Arrangement)

EDIT: Panned the instruments on the SPC to give it more depth.
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Oh boy! Its that time again!

Megaman 6: Opening (Japan + USA) + Title (MMX Style)

Yeah, I bundled those ports together. Wanna fight about it? #smw{>:)}

Megaman 6: Wily Stage Theme (MMX Style)

Yeah, this is a pretty underrated piece in Megaman 6`s OST tbh. I tried my best to replicate the sparkly instrument that the song has with some ADSR and black magic, and I think it turned out all right. I also tried to make the drumbeat a bit stronger, but I`m still trying my best to figure out what to do with that so it may not be perfect.

Ys III: The Boy Who Had Wings (MMX Style)

As you can see here, I tried to mostly replicate the Genesis version here (what with the faster tempo and more powerful instruments), though that isnt exactly based off of the Genesis version because not only it isnt that powerful (I think, I`m not really sure tbh), but the MIDI is off the SNES version, so no final solo or anything. Yeah, I`d say its more of a middleground tbh.

Treasure of the Rudras: Evil Eyes (MMX Style)

Yeah, this was NOT easy to do in MMX style tbh, since as you can see here, the organ is not the same. I was wanting to try other organ samples instead, but since no one of those organs were what I wanted, I just said ``fuck it´´ and went with MMX`s crappy ``organs´´ (which surprisingly worked much better than expected). I also have to thank MaxodeX for this, since he gave me some advice after I asked him through PM, so really, thanks for that dude!

Oh yeah, I also made the drumbeat a bit stronger in this one too (though this port may be a better example of that than the Wily Stage one), so yeah. XD

Also, this is relevant:

https://www.dropbox.com/s/3zqyi8tot02t5m0/mm2wood.mid.spc?dl=0

nice
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Megaman 8: Wily Stage 1 (X1 Style)

Megaman 8: Duo (MMX Style)

Megaman Battle Network 6: Battle Theme (X2 Style)

Megaman X6: Rainy Turtloid (X3 Style)

The AVGN Adventures 1: Thy Farts Consumed (SNES Style)

I have included a echo and a no echo version to all of these, btw. And also I`m only noticing now that Sayuri has already made a port of Thy Farts Consumed, but I`m releasing this one anyway. XD
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F-Zero X: Devil`s Call In Your Heart

Shining Force II: to Arms! (Battle #2)

Megaman 5: Charge Man (X1 Style) (this one is actually a remake of my older port of this song, btw. I mostly gone with X1 instruments on this one, and now everything is tuned, leveled down, and MUCH better than the original mix IMO.)

So, yeah, here`s more ports. Nothing much this time. Feedback or comments are highly appreciated, but not needed (well, regular comments, that is).
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Meh, I dont have anything new besides, like, one port which is a WIP anyway, but I have to post on this thread at SOME point. So, here is a compilation of my ports I showed on C3, along with the aforementioned WIP:

https://dl.dropbox.com/s/5985505yizhqn38/New%20Ports.rar?dl=0

Now, for the WIP, that being the Solar Man port: its almost completed, though I dont really know about instruments I could use that fits X3`s style. Also some volume issues and no echo, though that will be fixed eventually. Also, the Vanishing Gungaroo port I made could also be considered a WIP, but I really dont know what else could I do to improve it, so for now, this is all you guys get. Sorry... :(

Also this, but its not a port, so I dunno if it matters or not. Still posting it anyway. lol
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I'm on a Chromebook at the moment or else I'd listen to your stuff. I will later and update this post.

Though from the stuff I listened to at C3 your works are fantastic. Albeit they could be worked on, but still.

EDIT:

The Solar Man port is awesome, and so is your port of Adon's theme from SFA2.
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