DISCLAIMER: This is an Indie game, and not a Super Mario World hack. If you're only at C3 for SMW stuff, this thread is totally not up your alley.
I didn't think I'd make it back in time for a thread, but here we are.
"Ruby Winds" is the name of a project I have been working on religiously since March. I've put about 500-600 hours into it so far, and although I didn't manage to get a demo out in time for C3, I wanted to post a thread anyways.
The gameplay is similar to Oracle of Seasons/Ages, and most of my inspiration was pulled from that series. The player's main weapon is a bow, and you can see it + some puzzles I have planned with it in action in the video below. As for the plot, I won't say much about it in this thread (I do have a demo planned rather soon, so...).
Here is a video and a few screenshots + GIFs + music. Note that everything (with the exception of the chest/mimic enemy) is drawn by me. I am by no means an artist, as I've stated many times before, and at some point in the future I'll be looking to bring on a teammate to help redraw most of them.
---VIDEO:---
Sample gameplay of the Beryl Ruins, the first dungeon. Posted this in another thread the other day, but it's worth showing here too.
---SCREENSHOTS---
The Featherwood: This is the first area of the game. Most of the enemies are your standard fare - bats that fire sonar beams, rabbits, and a few more unique ones like rotating purple towers (not shown here though see ecks).
Dialogue: Dialogue is treated the same as standard RPGs. Text displays letter-by-letter, and then you can progress it at will. There are also commands for skipping text, going back, etc.
---GIFs:---
Sprite: A monkey holding bullseyes.
Automap: tracks your current location, marks completion percentage, and more.
---MUSIC:---
All of the game's music is in the OGG format for seamless looping. FamiTracker and FL Studio have been used for the compositions.
Beryl Ruins: the first dungeon.
Nocking Point: the protag's home village.
The Featherwood: the first area in the game (credits go to Lui37 for contributing this one!)
Ricardo Fox: a character's theme.
That should be all for now. I have a lot of other things I'd like to show, but I'd rather they be experienced in-game.
Enjoy!
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