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Super Mario World 3 - The Koopas Strike Back - New C3 Edition Demo
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2016 - Super Mario World 3 - The Koopas Strike Back - New C3 Edition Demo
Pages: « 1 » Link
Hello everyone, I know I'm late but I wasnt really planning on releasing anything during this event. Changed my mind and decided to upload a third demo of my hack!

SMW3 - The Koopas Strike Back is a spiritual sequel to the original SMW, with new enemies, worlds, and gimmicks to make for new, varied gameplay! Includes mostly vanilla graphics and custom music. Check out the INSTRUCTION MANUAL for more details on all tracks, ASM, sprites, and GFX used.

Version 1.05 features 2 new stages and MAJOR revisions to version 1.04. Basically, the way you traverse the between Worlds 2 and 3 has been completely redone, and all feedback provided on my last demo has been fully taken into account (Lemmy's Castle and Red Pipe Network in particular!). Message blocks no longer contain useless, basic knowledge on SMW either.

This demo features 28 exits, and the final release should include around 63.

SCREENSHOTS



OVERWORLD





DOWNLOAD THE DEMO
**NOTE: DO NOT PATCH OVER PREVIOUS VERSIONS, MAY CAUSE ISSUES**

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Super Mario World 3: The Koopas Strike Back
Super Mario: Grand Journey
Looks nice judging by the screenshots! Will give this a shot, need to play some hacks released this C3 lol.
Originally posted by Erik557
Looks nice judging by the screenshots! Will give this a shot, need to play some hacks released this C3 lol.


Yeah, some really great hacks have been released! Very impressed with the communities work (this my first C3).

Anyways, glad you like the screenies and hope you enjoy my demo!

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Super Mario World 3: The Koopas Strike Back
Super Mario: Grand Journey
I like how it looks and the levels don't seem flat at all either, liking the SMW inspiration in some of those shots (like the Kamek castle and the mushrooms+tides level).
Maybe a bit too many Hammer Bros. and co, but maybe you just took a screenshot of every single one of those in the hack, I don't know. If it's really as riddled with them as it seems that might be a bit too much especially earlier on.

The overworlds are mostly fine I guess, although the YI map might be a bit too much of a copy, having the Kappa Mountain there isn't bad, but the rest of the shape is also eerily similar. The red cave also seems to share most of its actual layout with Vanilla Dome and is kind of too red, try turning the brightness down to be more like the red in your red levels.




Also World 5 wouldn't work like that, the waterfall on the left shows a much higher climb than World 5 is high, so it would be flooded.

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Your layout has been removed.
Originally posted by leod
I like how it looks and the levels don't seem flat at all either, liking the SMW inspiration in some of those shots (like the Kamek castle and the mushrooms+tides level).
Maybe a bit too many Hammer Bros. and co, but maybe you just took a screenshot of every single one of those in the hack, I don't know. If it's really as riddled with them as it seems that might be a bit too much especially earlier on.

The overworlds are mostly fine I guess, although the YI map might be a bit too much of a copy, having the Kappa Mountain there isn't bad, but the rest of the shape is also eerily similar. The red cave also seems to share most of its actual layout with Vanilla Dome and is kind of too red, try turning the brightness down to be more like the red in your red levels.




Also World 5 wouldn't work like that, the waterfall on the left shows a much higher climb than World 5 is high, so it would be flooded.


Don't worry about the Hammer bros. enemies, I just showed screens of all the types in the demo. Only 4/26 stages feature them, and each one uses a different type.

As for the overworlds, I never noticed the world 5 issue, not really sure how I could fix that without scrapping that entire area...

As for Red caverns, I will try toning down the brightness, and for YI, I kind of wanted it to look like a mirrored version of the original, although I guess changing it a bit more wouldn't hurt.

If you do play the demo let me know what you think! AND THANK YOU FOR THE FEEBACK!

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Super Mario World 3: The Koopas Strike Back
Super Mario: Grand Journey
I played the demo and I like it so far, but you should either shorten the underground Bob-Omb stage or give the player more time, as I died from time running out at least once on this stage.
Originally posted by The Emerald Gamer
I played the demo and I like it so far, but you should either shorten the underground Bob-Omb stage or give the player more time, as I died from time running out at least once on this stage.


Hmmm...

I thought i had already shortened it up enough to fix that problem... apparently not aha

I think I may cut out all turn blocks in the very last segment and just make it have the goal post. Ill throw on another 100 seconds too

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Super Mario World 3: The Koopas Strike Back
Super Mario: Grand Journey
anyone else get a chance to play it?

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Super Mario World 3: The Koopas Strike Back
Super Mario: Grand Journey
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2016 - Super Mario World 3 - The Koopas Strike Back - New C3 Edition Demo

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