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actually just a level

it's a level



play the level
I never expected I'd say this, but I have to admit - it truly is a Level.


I'd give it a solid level/10
Later.
Wow, when I was clicking on this, I was just expecting a level, but wow, I was happily susprised when I encountered a level instead.

I'll give it a try later, aesthetics look nice :)
I'm quite impressed
by how some people manage to produce major slowdown with SA-1

It's easily the best thing I've done
So why the empty numb?
Originally posted by Koopster
I'm quite impressed
by how some people manage to produce major slowdown with SA-1


You played on snes9x, I take it? I tested on snes9x and bsnes v099 accuracy and I only got major slowdown on snes9x. Weird, since you think it'd be the other way around. I chalked it up to emulator inaccuracy and decided to not mess with it.
Yeah, I played it with ZMZ's default Snes9x core. Pretty weird how that works, but I had just attributed it to how heavy the platform sprite interaction patch and that layer shenaningan seem to be :p

By the way the level's pretty good. It's not really much on its own, but a hack made of levels like this and with good variety would be certainly neat to play.
It's easily the best thing I've done
So why the empty numb?
The layer shenanigans is just exanimation and custom trigger blocks. At the point where I start getting slowdown (the last Chuck), there's no exanimation there.
I was expecting something boring, IT IS A LEVEL, and a amazing one!

I'm quitting smwc goodbye it has been fun meeting you guys
For your information, Snes9x emulates SA-1 at 7.21 MHz. bsnes is the only emulator that emulates it at the correct 10.74 MHz.

You can use this ROM to check how fast SA-1 runs at certain emulator.

Edit: fixed link; previous ROM was outdated.
GitHub - Twitter - YouTube - SnesLab Discord
This was fun to play. Good job.
User: Hinalyte / ID: 1553 ~ loading kotori.css
Does this mean you like orange?

Anyway maybe I should try it Soon™.
where's my creadit i did
most of
the asm
nice level tho #tb{;)}