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Mario Must Die 3
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Mario Must Die 3
Pages: « 1 2 3 4 5 »
There was no excuse for me to delete that one post (not even hoping to make that one brutal honesty post a little more visible counts as an excuse) so I apologize. It was rash. And then I felt like taking a little off and on break.
Then again, maybe screenshots don't really do it justice.

Originally posted by LappySheep
so...you can only travel by sprinting or moving in midair?

As long as it was the result of jumping on a disco shell, Chuck, or literally jumping off the slippery slope. You can't sprint either.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
The Bee Movie but every bee is replaced with the shrek saga but every vowel is replaced with the entire Godfather Trilogy but everytime a character blinks is replaced with the Kirby Right Back at Ya intro but every Kirby is replaced with every episode of The Simpsons shown back to back.


Nonary Palace preview
What you see isn't necessarily what you get. It's more about the general layout, and I've added more to the rooms since. The room numbers are arranged by digital root of 9.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Can you stop being the best kaizo level designer for like two seconds?

Seriously though, good shit.

Looks like you're trying to make a better (i.e. less breakable) version of Impossible Palace with stage 9. Looking forward to seeing the final result.
by what IC thou shalt not walk looks COOL.
seems like a joy to play as well!

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YouTube | Music
I really dig this level and how it exploits the fact that you literally can't press left or right. I feel like you could've also done a bit more with the note blocks that push you from both sides, but that's alright. Great job still! Also it's nice to see firebars making a return.
Nonary Palace is turning out great as well and I love the concept. I wonder what sorts of puzzles are to be implemented there.
Originally posted by Katerpie
Nonary Palace is turning out great as well and I love the concept. I wonder what sorts of puzzles are to be implemented there.

I think self-contained mini puzzles are the way to go.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
that bit with the keeping the green koopa alive during the p-switch was beautiful. A+ for that
I was conflicted on my feelings of the level, but I guess that depends on how much control you really have over disco shells. If you were actively steering them then cool! If it's entirely random and you can only control the angle you bounce off at, eh. I mean it's a super creative idea and very neat, but it seems too specific to really get on your own, you know? I'd be surprised if somebody that hadn't seen your video first could really follow what to do and how to manipulate this stuff to work correctly. But I guess that's a common trend with kaizo levels.
A great watch regardless! Your level design has always impressed me, and this is no exception. Looks effortless while you still recognize the precision behind the scenes.


Nonary Palace went over my head, but it looks neat!

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im dying of hyperbole
Originally posted by Hobz
If it's entirely random and you can only control the angle you bounce off at, eh. I mean it's a super creative idea and very neat, but it seems too specific to really get on your own, you know?

I think there's both elements of trial and error and manual manipulation involved. The height of each bounce seems to affect success.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Level 8 is sweet good work

The final stage is called Final Stage? Or you do not want to spoil the name.

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I don't play many kaizo hard hacks, but I really want to try "thou shalt not walk", it looks really fun and like something I'm capable of doing lol. Also, watching the video was really relaxing for some reason.

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YouTube | Music
I like stage 8! It's a really nice idea and I've enjoyed every part of this level. Also the Nonary Palace concept is genial!
KLDC 2020 progress: 25%
This is an excellent gimmick. I love how you used it in every way possible.
Here I thought the ghost house would actually be the last level given the name on the map...

Are you planning to keep that background throughout the whole level? I don't think I really like it that much outside switch palaces unless it's used in a fitting way, so that could be me. I dig the screens though.
Clever screenshots as always~
Are you planning to fix the cutoff that shows up on the layer 3 background? You could also make it a bit obvious that the spike balls are on layer 2 too.
The stage looks like a mixture of one of my old levels a bit.
Edit:The Switch Palace

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Why did you even delete some of your posts...?
Stage 9: Nonary Palace looks wonderful! I love the way you used all the switches in one level. So far one of my favorite levels
KLDC 2020 progress: 25%


Seriously, that was just... wow. Good job putting Impossible Palace to shame!

Also I love how this level is longer than MEGALOMANIA.
Pages: « 1 2 3 4 5 »
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Mario Must Die 3

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