There has actually been (slow) progress on this. The middle ring data is done thanks to BTD6_maker, I just need to put it in still. It's now very simple to do thanks to my better middle rings patch.
Also many fixes from both BTD6 and zenewdragon have been added in. I'll release a latest ROM soon.
At this point, besides further minor stage polishes, the main things needed are:
-Music, including picking music per area since many more tracks can be added now. (ROM space is the main limitation)
-I still need to do the work of making it a proper 5 worlds.
-Text insertion for hint blocks and other.
-Custom graphics / text / ASM related to intro, island, credits, story, etc.
-One more stage needs to be made I think.
-5-4 second area should be either redone or changed. (probably not by me this time, I've proven I suck)
This is VERY close, and I wish I could do it all, but the reality is I do still need help with at least the design, graphics & music. I can handle everything else, but of course anyone's help is welcome there too. With the right focus, this could finish easily in a week or 2. Not even kidding.
I plan on releasing all my SMWCI project files publicly on my github page
, something I should've done a while ago. That way y'all can see exactly which BPS's and ASM files I'm using, and also as an exemplary project for y'all to learn from as to how to set up a big community collaborative project that compiles from CLEAN rom in one single shell script (though very few people in the ROMhacking world seem to want to better their methods, so it could well be a waste of time, but y'never know)
There actually is a #smwci channel in the discord that we are actively using for new developments. I like it being in discord cause you can dump BPS files there which is ace. If anyone wants to ask me anything about this project, feel free to contact me there, or PM or discord DM or twitter DM LOL THERE ARE TOO MANY SOCIAL ONLINE THINGS