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I've re-implemented the Classic Piranha plant, but something is wrong.

.
Wait, I'm not sure how it displays correctly in Lunar Magic and not in-game, but just try and make sure that in #lm{gfxby}, the Sprite GFX thingy is set to underground. Unless I'm dumb and that's not the case. Hope it works out!
In the Piranha Plant Fix Patch Fix, search these two lines:
Code
ORA #$0B ;#$0A These values remap Classic and
Upside Down piranhas to the first GFX page if
you change it to this
[...]
ORA #$0B ;#$0A The advantage is that you can now
have the pirahnas globally at the expensive of
flopping fish.

And change then to ORA #$0A. Remember to reapply the patch.
oh, it's supposed to use the green palette row instead. If you want to use the red row use ORA #$08 instead.