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Games that made you disappointed
Forum Index - Donut Plains - Gaming - Games that made you disappointed
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Have you ever played a game that at first you liked but took a massive nosedive in quality by the end of it? Because I have. And that game is Secret of Mana. The game is fine. Sure, it has its flaws but they're not that big... that is, until the end of the game, where the game starts throwing massive dungeons with terrible bosses and no checkpoints. I'm honestly not planning on touching that game again for a good while. Anyway, discuss about games that disappointed you in one way or the other.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Necropolis easily.

The trailer promoted this whole idea of being difficult and laughs at the idea of you dying, trying to give the Darksouls vibe if dying being a strong point of the game. Then when I actually played it, its a pretty mundane dungeon crawler with a drastically watered down combat system.



Symphony of The Night. It was nothing crazy for the first half, not as good as some of the later metroidvania. But the inverted castle is lazy and boring as fuck. Felt like padding.

Also Soul Blazer tho I still like it and the sequels are top notcj. At first I was like "oh this seems like a solid action RPG, can't wait to see how it develops" except it never really introduced any mechanics past the basics, and it sticks to the same formula for the whole game. The plot didn't really develop much either. It was fun but way too samey for its length.

Pokemon gen 6.
XY:
- no postgame (elite four doesn't even get a better team)
- removes some of the challenge
- no hard mode even thought last game had the option
- music was pretty tame compared to last gen in general
- first mainline Pokemon game fully in 3D, does not use 3D feature of 3ds most of the time
- frame rate can get pretty bad
- smaller world than bw (less towns and places to explore)
- no third "z" version or sequel leaves a lot to be desired from Kalos.

ORAS:
- no battle frontier or postgame (delta ep might count but by postgame I mostly mean things to do to keep you playing after dealing with the story)
- can't rematch gym leaders or rival even tho it's a remake
- easier than rse, I'd say XY, even.
- no trainer customization, even though the last game in the same generation had it
- no improvements in the graphical department since the last game


Gen 6 did do some things right, though. Like making EV training less of a hassle, making good use of the touch screen and the pss in general, adding fairy type and balancing dragon and steel and mega evolutions but so far we have no hint of those coming back for sun/moon. If they do drop them then it gets worse for gen 6 because while it was the generation to add the least amount of Pokemon, it made up for it with mega evos. In fact, it almost seems like the alola form Pokemon are replacing mega evolutions. Hope that is not the case.

Also Twilight Princess HD does not look very different from the originals. When they first showed the trailer back in that direct, I was waiting for a screen swipe effect showing the change but it only looks like they up scaled the game.. Disappointed they didn't put as much effort to it like they did with wind walker hd, which I thought looked a lot better than the original, same with oot3d and mm3d.
Yoshi's New Island. Lame level design, generally pathetic bosses, and terrible music. And I paid $40 for the stupid thing.

To a much lesser extent, Mario & Luigi: Paper Jam. It was still decent, but it ended up being my least favorite of the series for a few reasons, mainly annoying attacks (on both ends), bland environment and enemy design, those tedious Papercraft battles, generic plot, and those freaking Paper Toad rescue missions.

Now, do games that are popular but that I wasn't expecting to like much in the first place (or didn't have many expectations of in general) still count?
Originally posted by Bad luck man
Pokemon gen 6.


Gen VI felt like when a sports game comes to a new generation and they have to cut out all the features because they spent the time making a new engine.

I was really excited for Destiny before it came out. Then it turned out there was basically fuck all to it.

Biggest one for me, though, is Halo: The Master Chief Collection. The idea of mashing up all 4 Halo games into one massive multiplayer package was awesome! Shame it didn't fucking work for months on end, and by then nobody gave a shit anymore.
Probably Darksiders II. The game started out as a great Zelda-inspired action adventure with mature themes, but in the middle the game got so unfocused, repetitive and boring that I could barely force myself to keep playing. It got a bit better by the end, but that didn't make up for the bad middle.

Then Final Fantasy XIII. I actually somewhat enjoyed the game in the beginning and in the middle, but by the end, it becaomse so repetitive and boring. You just ran from battle to battle and the battle system wasn't even very fun. By the final chapter, I quit the game.

Also every single game from Renegade Kid (plus many other indie games). You're just about to start having fun, just to realise that the game is already over. Seriously, Xeodrifter was so ridiculously short. I have seen games developed by a single person that were longer than that.

Originally posted by LucasRCD
that is, until the end of the game, where the game starts throwing massive dungeons with terrible bosses and no checkpoints.


Really, you just have to level all your magic to the maximum level, at which point no single boss can even stand in your way. Also make sure to bring enough walnuts with you, and inbetween boss battles use Magic Absorb on regular enemies to replenish your MP "for free". Once you do that, you'll be surprised how ridiculously easy the game becomes. There are only a couple of bosses in the game that are immune to Magic, and those usually aren't very difficult. The final boss is one of those, but once you cast Mana Ying and Mana Yang on the boy, that battle basically becomes a non-issue.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Sticker Star was a regrettable purchase. Really not engaging and not well thought out.
the nekopara series but i bought it so i could celebrate my 100 steam games milestone


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Originally posted by LucasRCD
Secret of Mana

Also, Treasure of the Rudras

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HackPortsASM"Uploader"

Originally posted by RPG Hacker
Also make sure to bring enough walnuts with you, and inbetween boss battles use Magic Absorb on regular enemies to replenish your MP "for free".

I in fact did bring a full stock of healing items and walnuts. The thing is, Secret of Mana has a horrendous item cap. You can only carry 4 of any item. This was a terrible decision on the designers' part and I'm glad that they fixed this for the sequel that we never got on the US (or Europe for that matter). I also kept using Magic Absorb whenever I could.

Oh, and I forgot to mention something: the final dungeon has a rematch against the Lime Slime boss (this time with the name Dread Slime) that is the opposite of the first incarnation: instead of getting smaller, it only gets bigger with each hit. This boss is very flawed, and if you run out of magic during the battle, you'd might as well reset the game, because you are not going to be able to hit the boss and neither is the boss going to be able to hit you due to how big it gets.

Oh, and the backtracking... the backtracking is the worst part in the last few dungeons. At least in the Sunken Continent they were kind enough to give you a shortcut to the entrance of the dungeon, making you able to go to the nearest town to buy some items. They don't do that for the last two dungeons. And guess what, you can't use the Magic Rope to reduce the backtracking in the last dungeon. Good luck trying to restock on walnuts without spending an ungodly amount of time getting out of the Mana Fortress (the final dungeon of the game).

The thing about leveling up magic is that most of the time you won't use them a lot. Although the one that you're most likely to max out before beating the game is Undine, because of the Cure Water spell being so useful. The others? Well, aside from using them against certain bosses that are weak to the respective element and the elemental orbs, you'll pretty much never going to use them anywhere else. To make matters worse, most endgame enemies know the Wall spell, wich makes them immune to spells, making spells even less useful.

Level grinding is one thing, I do that a lot and I can accept it (not so much if it's forced level grinding), magic grinding however is something that I'll simply say "fuck it" if I ever come across it ever again.

Good thing the sequel got rid of the majority of the issues that Secret of Mana had, but that's a topic for another thread.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

oh wow i missed rpg hacker's post

let me add to lucas' post

Originally posted by RPG Hacker
Originally posted by LucasRCD
that is, until the end of the game, where the game starts throwing massive dungeons with terrible bosses and no checkpoints.


Really, you just have to level all your magic to the maximum level, at which point no single boss can even stand in your way.

As someone who grinds a shitton (I even leveled up all my GFs to 100 and got 99 of Ultima, Full-Life, Meteor, Triple, Aura, Regen, Death and Reflect three times for my main party's Junctions in FFVIII, I also leveled up my entire party to Lv100 because I wanted to give the enemies a fighting chance), I find that to be horrid game design.
Hell, when you reach Magic Lv8 you have to use a spell 100 times for it to reach Lv9, even when using it on lategame enemies.

This is NES Final Fantasy II levels of bullshit.

The player shouldn't be forced to use a spell one million times for no reason just so they can stand a chance against the last dungeon.
Not even the SaGa games and the non-Persona MegaTen games are this absurd.

At least Evermore shortened the level cap to 3. Min/maxing weapons and magic in that game is much, much faster (it's also not as necessary).

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HackPortsASM"Uploader"

Final Fantasy Explorers: To be honest I didn't expect the game to be the greatest but I thought it would a least be fun but they made it way too easy in my opinion. Not to mention it was kind of mash heavy and didn't take very much skill to play. They also started off your character way too strong. The game overall just didn't hold my interest enough to continue on. (I might go back and try to finish it though.)

Tales of Xilla 2: I loved the first Xilla game and grown to like the characters so when a new silent protagonist came into play pretty much making most of the cast irrelevant I was disappointed. I also didn't like how your progression was held until you paid off some of the dept you owed. (It gave you a reason to explore I guess but seemed kind of like a cheap way of doing things.)The story seemed like it just came out of nowhere and also tried to be super edgy...

Tales of Zestria: I don't dislike this game but it had to be the weakest in the series for me. The game play was overall fun but it had so many flaws to it. For one due to the story of the game pretty much two of the characters in game had to be in the the party at all times. I also felt like the characters themselves weren't too different to play as the four seraphs all were magic casters and they all can heal which makes the only difference being their element. Sure they're stats and the way they attacked were different but they honestly felt the same too me Not to mention the terrible camera during the battles often making things more difficult then they should be...As for the story it had potential to be great as they built quite an interesting world but eventually it was just all over the place. I didn't have a problem with the characters themselves but they got little to no development. I can go into deeper detail but I think I hit the main reasons why it was disappointing to me.

Lightning Returns: Final Fantasy XIII: Ugh this game I just didn't like at all. Somehow they managed to make a game with more exploration even linear by giving you a stupid time limit. In RPG games I like being able to explore at will and at my own pace so when you basically have to most fast to get as much done as you can it's just a huge annoyance. This one is more of a minor complaint but they now gave the NPCS more personality which is cool in all but now they just ramble on about the uninteresting stuff making it unnecessary to even listen to them.

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My Youtube Channel for Hacking and Gaming.
Originally posted by LucasRCD
The thing about leveling up magic is that most of the time you won't use them a lot. Although the one that you're most likely to max out before beating the game is Undine, because of the Cure Water spell being so useful. The others? Well, aside from using them against certain bosses that are weak to the respective element and the elemental orbs, you'll pretty much never going to use them anywhere else. To make matters worse, most endgame enemies know the Wall spell, wich makes them immune to spells, making spells even less useful.


Yeah, I understand. Unfortunately Secret of Mana is rather flawed and glitched and you barely stand a chance against most bosses without leveling and spamming your magic. I usually start doing that as soon as I get my first spirit and then always level them all up whenever I get a Mana orb, that way it feels a bit less tedious, I guess. I also use magic even on early-game bosses, and since the game has a lot of bosses, it still always feels worthwhile to me to level up my spells. In practice, that's probably not necessary. It should most likely be enough to level up just one or two of the spirits that are useful in the final dungeon. Can't say for sure, though.

Also one thing to keep in mind: Popoi and Primm (the spirit and the girl) both have separte magic levels, so using only Undine's healing spell won't help too much with getting a strong attack for boss battles. You probably noticed this already, but I wanted to mention it just in case.

But yeah, I understand that it's annoying and shouldn't be necessary in the first place. I've never minded doing that, but that's probably because I grew up with it and could easily overlook this flaw.

Originally posted by Leomon
As someone who grinds a shitton [...] I find that to be horrid game design.


I agree. I wasn't even trying to imply that it's a good thing. Secret of Mana is very flawed and broken and my nostalgia is probably the only reason I even like it in the first place. I wasn't really trying to defend this gameplay aspect, I was only giving tips on how to make the game easier. Yeah, it's definitely a major gameplay flaw and nowdays I probably wouldn't even touch any game that forced me to do this.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Agree with gen 6, another thing that annoyed the shit out of me is how bad the 3d model pokemon looked, much preferred the sprites.
'sides that, AAI, thought AAI2 made up for it big time.
Ocarina of Time was my first Zelda and as you might have guessed, I liked it. That is, until I activated my Wii (I have got the GCN bonus disk) again and I came to the Twinrovas... Seriously, so a such bad fight, especially the idea. And then, I saw the overworld in the adult time... Even Twillight Princess' one is rather filled compared to the one in OoT.
At the time, it is my least favourite Zelda.
I got Skyrim day one and explored for 20 hours straight. Absolutely nothing happened, so I thought "okay, i guess we have to do some story first."
So I went to the first dragon, with no arrows, unable to fight it, trying to swing my sword at it. Eventually the guards take it down, and I start being praised as a hero. I think "okay, this could be fun. I'll roleplay as a regular dude that got mistaken for a hero and has to roll with it." But then they make me absorb the dragon's soul and I think "okay, nvm. I guess I have to be the chosen one."
THEN, the guy tells me to shout at the guards. So I do, and they start cheering and complimenting it. Somebody says to do it again, so I do. Again, they cheer. "This is awesome." I think. I do it again.
All the guards draw their weapons and go to kill me. I shut the game off and haven't played it since.


Enter the Gungeon also disappointed me quite a bit. I loved the idea, and the core gameplay, but all the bosses are just so unfun. They have way too much fucking health, and considering the over-reliance on getting a good weapon drop to speed a fight up, I had to stop playing it much earlier than I would've liked. The bosses aren't even that hard, they just take so fucking long to kill I lose interest before I get close.


I was really enjoying Indogo Prophecy (Fahrenheit), until a mission where you have to search a records room for a specific file while controlling your breath with the triggers (breathe too much and you have an anxiety attack, dont breathe at all and you suffocate. so dumb)
What disappointed me was Castlevania: Harmony of Dissonance

I really thought it would be just as good as Symphony of the Night or Aria of Sorrow or even Circle of the Moon but nope, it was really bad.

The plot was kinda cheesy, the gameplay was fine but felt weird, the graphics looked great but Juste himself looked terrible, and I also felt like if the game is "too easy" to defeat enemies/boss.

The worst of all, people from GameFAQs said that the music/sounds is the worst of the game. It sounded like if the sounds were made for Gameboy color instead of Gameboy Advance.

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Originally posted by Atomicatoms
What disappointed me was Castlevania: Harmony of Dissonance

I really thought it would be just as good as Symphony of the Night or Aria of Sorrow or even Circle of the Moon but nope, it was really bad.

This game so much. AoS was my first castlevania game, so I was surprised that the main guy couldn't take souls like Soma could, but I got over it, and was mostly enjoying the game.
And then I got to a point where there was a second castle that was the same but just slightly different. That pissed me off and confused me, I couldn't play anymore after that.
Mighty no 9. Need i say more?
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