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Dreamland of Doom (Stage 3 progress)
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Dreamland of Doom (Stage 3 progress)
Pages: « 1 2 »
This is my new kaizo hack, Dreamland of Doom, highly inspired by TheAbuseFreakHacker and Sokoban's hacks, except for the difficulty, that it's lower in my hack. Like in my old cancelled project (Luigi Time), this post will have a stage list:
Stage 1 - Initial Frenzy https://youtu.be/9xnILkvNZK0
Stage 2 - Should be Cold https://www.youtube.com/watch?v=xKTH1GdYZjw
Stage 3 - Hellride
Stage 4 - Scroll Jump Agony
Stage 5 - Ascetic
Stage 6 - Lost?
Stage 7 - Wormhole
Stage 8 - Jumpless
Stage 9 - Watered
Stage 10 - Speechless Doom

Some prints... maybe?
Clever level from what I've seen. I could witness some really cool uses of the "sprites on platforms" patch and the glitches that arose from FuSoYa's pipes.
Sprites moving on lava as if it was solid doesn't sound logical, so you could add another object to replace it instead. The springboard at the second to last room can be kept to bounce on the invisible note blocks rather than doing so with the shell. You could also provide an explanation for custom blocks like the blue question block.
I sense that the SMB3-styled status bar you went for covers anything giving priority to them. I don't know what to do regarding that though.

Good luck with this hack, as it seems promising!
#smw{:TUP:} I really like this one!

the music in the cave gives me Gah! 2 flashbacks :P
Originally posted by Katerpie
Clever level from what I've seen. I could witness some really cool uses of the "sprites on platforms" patch and the glitches that arose from FuSoYa's pipes.
Sprites moving on lava as if it was solid doesn't sound logical, so you could add another object to replace it instead. The springboard at the second to last room can be kept to bounce on the invisible note blocks rather than doing so with the shell. You could also provide an explanation for custom blocks like the blue question block.
I sense that the SMB3-styled status bar you went for covers anything giving priority to them. I don't know what to do regarding that though.

Good luck with this hack, as it seems promising!

Thanks for the tips! I will fix this break!

Originally posted by ft029
#smw{:TUP:} I really like this one!

the music in the cave gives me Gah! 2 flashbacks

Thanks!
Gotta love this use of Super Mario Maker patch and FuSoYa's screen-scrolling pipe glitches!

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Your layout has been added.
A few screenshots of the second stage: Don't Feed Yoshi. As the name implies, the objective of this level is to don't let baby yoshi eat five enemies or berries.

If you feed yoshi, you won't be able to open this turn block.

Is this p-switch waiting boring? I don't want use it in other levels...
Originally posted by Darkguii
Is this p-switch waiting boring? I don't want use it in other levels...

Depends on how long and/or repetitive it is.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
It does depend on how long or repetitive it is. For instance, if you're just waiting around for the timer to end while doing literally nothing at all, then it's really boring.
I watched your stage 1 video and this hack looks really cool. Your kaizo stuff is really impressive tbh, you've inspired me once again. Keep up the good work!
Originally posted by Undertaker
inspired me

Is that an even more polite way to say "I will use these ideas in my own hack"?

Also, that new screenshot berry much reminds me of a level called "Yoshi's Diet", so maybe make the name of the level based around that. "Don't Feed Yoshi" doesn't sound nice to me for some reason.
Originally posted by ft029
Is that an even more polite way to say "I will use these ideas in my own hack"?


Silly FT, always thinking so low of me. #w{=3}

To answer your question, only partially. I wasn't fully aware of the capabilities of the better platforms patch, and when I saw stuff like floating question blocks being used to put lava lotuses on them, that gave me a few ideas.
I decided to change the stage list a bit:
Stage 1 - Initial Frenzy
Stage 2 - Should be Cold (In the place of Don't Feed Yoshi)
Stage 3 - Hellride
Stage 4 - Scroll Jump Agony
Stage 5 - Ascetic
Stage 6 - Lost?
Stage 7 - Wormhole
Stage 8 - Jumpless
Stage 9 - Watered
Stage 10 - Speechless Doom

And some prints of the new stage 2:

This Pink Star Block act as solid if Mario is with Flower Powerup.

This Puprle Star Block removes Mario's carrying item.

Free fall!
Stage 2 seems nice so far! Keep on!

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Your layout has been added.
New Overworld!(Special thanks to DarkFeposo for making it for me!)

Another level 2 screen:

Aaaand: THE RELEASE!
https://www.youtube.com/watch?v=xKTH1GdYZjw
This stage 2 is a pure essence of Makjooj! Nice work!

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Your layout has been added.
Does not really blew me away , but it looks okay.
good job

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Originally posted by MasterKastylinos222
This stage 2 is a pure essence of Makjooj! Nice work!

Thanks!
Originally posted by TheAbusefreakhacker0
Does not really blew me away , but it looks okay.
good job

Oh okay :/ Thanks anyway! Just a question: What is the music of the stage "Shell City" from the first abuse and die? It sounds perfect for the third level.
Here:
Touhou 3

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I'm sensing some 7ubular inspiration from this one because two of the rooms in the second ice cave section look like the second and third sections of 7ubular but harder. Is that a coincidence?

Great level by the way, I really like where this hack is going so far.
Originally posted by Decoy Blimp
I'm sensing some 7ubular inspiration from this one because two of the rooms in the second ice cave section look like the second and third sections of 7ubular but harder. Is that a coincidence?

Great level by the way, I really like where this hack is going so far.

Thanks! And yes, I get inspiration from 7ubular (That was a great level LOL).
Pages: « 1 2 »
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Dreamland of Doom (Stage 3 progress)

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