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Tip: Don't remake levels from other Mario games, especially popular ones (SMB1/3 1-1, for example).Not logged in.
Lost In Zelda Land
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Lost In Zelda Land
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Lost In Zelda Land is a project Kaizo Hard I am doing (obvious), a hack in which abuse of hard and some glitchs that you already are accustomed to see in the MMD, A&D among others.
Stage 1
https://www.youtube.com/watch?v=LdJj76ozkrA
Stage 2
https://www.youtube.com/watch?v=OHjjRpjapwA



Not bad from what I've watched, although it was quite short and would be interesting if it was a bit more expanded on. That midpoint is way too early for a level that's supposed to last almost two minutes, so I'd suggest not adding it unless the level is sufficiently long to actually need it
Those goal traps are pointless, as their purpose is just to stir the curiosity of the player who might hit one of them and fall to their imminent death. It could be just me on that nitpick.

You can also make it so the ON/OFF switch blocks rely on ExAnimation in order to not cause confusion (there are related tutorials over the site, just look them up).
Originally posted by Katerpie
Not bad from what I've watched, although it was quite short and would be interesting if it was a bit more expanded on.

If there's going to be an All the Worlds are a Stage type level, some idea expansion could be saved for that if they would be too advanced for this early in the hack.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
That's nice, man! But one question: how're you gonna expect mortals like me to play it?

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Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Lost In Zelda Land

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