the level feels too open to really have a strong focus on ascetics. I mean, the level is very pretty and has a strong visual aspect, but based on the screenshots the level design is still the most prominent aspect of the level. That's usually why you should do ascetics after the level design. You can build a fun or nice level, and then fill the screen with as much shit as possible. If you try to do ascetics first you're left with a pretty empty, hollow level. But idk how underway does it so Hit or miss, I guess they never miss, huh?
Very pretty overworld too! The purple trees are a cute touch, are they going to appear in levels too? idk how i feel about the greyed out paths on that desert side though. the two pointed ones look like they lead right off the cliff. If there's a way to make them diagonal, that'd be cool.
You got a boyfriend, I bet he doesn't kiss ya