Gbreeze edit: disabled layout to make it easier to read
Link to submission
Hands down, this is one of the most entertaining hacks I've played. While it could look like the generic SMW hack from the screens, this is actually very fun to play.
What impressed me the most are two things mainly: the simplicity of the whole hack, and the excellent work with the overworld.
The former could be a minus if you think about it: a simple hack has poor chances of being fun in most cases. Moreover, we're all aware that today's hacks use quite a lot of fancyness in many fields: from HDMA, parallax scrolling, to fancy asmy gimmicks, unique graphics and so on. This hack uses none of what I just listed, but the fun thing is that it's still an enjoyable experience and, as said in the intro, one of the best hacks of its genre. It offers a kind of gameplay which suits every kind of player (exluding kaizo players for obvious reasons): the hack starts very simple, maybe even hilariously easy, but during the playtime, you can see the hack getting gradually more and more challengy. It's admirable how the difficulty curve has been handled here, despite the complex intricate overworld.
That's what I want to underline here: the hack has no fancy codes nor any kind of impressive design, yet... it's so damn good to play. Its simplicity makes it one of the best I've played. Sounds weird, but that's how it felt to me, lol.
Anyone who has proper knowledge of what good level design is can do that; although I didn't touch the factor I loved most yet. Yes, I'm talking about the way the Overworld is made of. It's rare to see such kind of overworld nowadays, and it's sad too, since this hack's overworld is what I'd define an the perfect "vanilla" overworld; "vanilla" as in, not many extra gfx tiles, this could be easily reproduced in any vanilla hack. Obviously, not talking about graphics, nor fancyness in tile placing and so on: I'm talking about the paths. Since the beginning, you can choose from two paths, one of them is a double-exit level which opens for more paths, while the other one opens another two-exit level once cleared, which brings you to two more paths, and so on; it feels like you can decide to change path anytime, going in a certain location rather than another. But it doesn't over here just yet! There is also a magnificent job made with Switch Palaces, where you can't explore a few zones if you didn't press them yet. I'm aware this isn't something very "OMG OMG I LOVE THIS HACK AAAAAA 5/5" to do, but what this overworld does is pulled off very well. As said already, one of the few hacks I personally played which has a neatly made overworld in terms of paths. This should be an example of how paths in an overworld should be like.
This is my experience so far. If I had to choose, I'd probably be more lenient to a feature rather than a rejection.
What about you? Feel free to post your thoughts and reviews!
Deadline: 2nd October 2016
Link to submission
Hands down, this is one of the most entertaining hacks I've played. While it could look like the generic SMW hack from the screens, this is actually very fun to play.
What impressed me the most are two things mainly: the simplicity of the whole hack, and the excellent work with the overworld.
The former could be a minus if you think about it: a simple hack has poor chances of being fun in most cases. Moreover, we're all aware that today's hacks use quite a lot of fancyness in many fields: from HDMA, parallax scrolling, to fancy asmy gimmicks, unique graphics and so on. This hack uses none of what I just listed, but the fun thing is that it's still an enjoyable experience and, as said in the intro, one of the best hacks of its genre. It offers a kind of gameplay which suits every kind of player (exluding kaizo players for obvious reasons): the hack starts very simple, maybe even hilariously easy, but during the playtime, you can see the hack getting gradually more and more challengy. It's admirable how the difficulty curve has been handled here, despite the complex intricate overworld.
That's what I want to underline here: the hack has no fancy codes nor any kind of impressive design, yet... it's so damn good to play. Its simplicity makes it one of the best I've played. Sounds weird, but that's how it felt to me, lol.
Anyone who has proper knowledge of what good level design is can do that; although I didn't touch the factor I loved most yet. Yes, I'm talking about the way the Overworld is made of. It's rare to see such kind of overworld nowadays, and it's sad too, since this hack's overworld is what I'd define an the perfect "vanilla" overworld; "vanilla" as in, not many extra gfx tiles, this could be easily reproduced in any vanilla hack. Obviously, not talking about graphics, nor fancyness in tile placing and so on: I'm talking about the paths. Since the beginning, you can choose from two paths, one of them is a double-exit level which opens for more paths, while the other one opens another two-exit level once cleared, which brings you to two more paths, and so on; it feels like you can decide to change path anytime, going in a certain location rather than another. But it doesn't over here just yet! There is also a magnificent job made with Switch Palaces, where you can't explore a few zones if you didn't press them yet. I'm aware this isn't something very "OMG OMG I LOVE THIS HACK AAAAAA 5/5" to do, but what this overworld does is pulled off very well. As said already, one of the few hacks I personally played which has a neatly made overworld in terms of paths. This should be an example of how paths in an overworld should be like.
This is my experience so far. If I had to choose, I'd probably be more lenient to a feature rather than a rejection.
What about you? Feel free to post your thoughts and reviews!
Deadline: 2nd October 2016