Link to submission.
Due to the amount of updates the author kept submitting in a certain period, I had the pleasure to play this hack multiple times, discovering every exit and 100% it more than once. So this review is coming from someone who possibly played this hack for many, many, hours.
My opinion about it is... meeehhh. The hack is good, don't take me wrong here: the job with the vanilla tiles, in particular, helps making the gfx factor varied enough. There are many tricks that could inspire you for the VLDC contests in here, and this is a big plus for a vanilla hack. Although... that's it. That's about the factors that make this hack shine a little bit more than the generic hack. What makes me more lenient to a reject is the boring design mostly.
I'm honestly not a big fan of the author's way of designing in general: you'll see that most of the levels feel extremly, unnecessarily long, with repetitions of the same gimmick that adds nothing new to what you already passed in the first sections of the level. Feels like you ran out of ideas while making your levels; yet, you tried stretching them as much as possible. Pretty sure that, if you cut some levels in half, the hack would be much more enjoyable than how it is right now.
Obviously I'm not saying this kind of design is always bad: generally, when a level is long, it has many and many different applications of the gimmick used. The "number of applications" in this hack is very low, and that's what penalizes it the most, I think.
That's it I guess, I don't think there is more to add. This feels like a generic good hack. Mind you, generic good hack. That "generic" at the beginning makes me, sadly, go with a rejection. The hack is okay, but it's not worth featuring.
You don't agree? Let me know your opinions here!
Deadline: 10th October
Due to the amount of updates the author kept submitting in a certain period, I had the pleasure to play this hack multiple times, discovering every exit and 100% it more than once. So this review is coming from someone who possibly played this hack for many, many, hours.
My opinion about it is... meeehhh. The hack is good, don't take me wrong here: the job with the vanilla tiles, in particular, helps making the gfx factor varied enough. There are many tricks that could inspire you for the VLDC contests in here, and this is a big plus for a vanilla hack. Although... that's it. That's about the factors that make this hack shine a little bit more than the generic hack. What makes me more lenient to a reject is the boring design mostly.
I'm honestly not a big fan of the author's way of designing in general: you'll see that most of the levels feel extremly, unnecessarily long, with repetitions of the same gimmick that adds nothing new to what you already passed in the first sections of the level. Feels like you ran out of ideas while making your levels; yet, you tried stretching them as much as possible. Pretty sure that, if you cut some levels in half, the hack would be much more enjoyable than how it is right now.
Obviously I'm not saying this kind of design is always bad: generally, when a level is long, it has many and many different applications of the gimmick used. The "number of applications" in this hack is very low, and that's what penalizes it the most, I think.
That's it I guess, I don't think there is more to add. This feels like a generic good hack. Mind you, generic good hack. That "generic" at the beginning makes me, sadly, go with a rejection. The hack is okay, but it's not worth featuring.
You don't agree? Let me know your opinions here!
Deadline: 10th October