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Boss Health meter by GreenHammerBro

File Name: Boss Health meter
Submitted: 2016-08-28 08:52:10 AM by GreenHammerBro
Authors: GreenHammerBro
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This generator displays a value either as a bar, numbers or both on the HUD. This can be used to display the boss's HP. The advantage of this is:

*Unlike other hacks like Brutal Mario, their's smallest piece of the bar is an 8x8 tile, which is blocky. This new one's smallest piece is a pixel, allowing smaller damage.

*A new bar that displays HP in percent, thanks to the multiplication and division routine.

*The numerical counter can display up to 4 digits (9,999 HP) on the HUD, unlike several boss that came with a numerical health display, they can only have up to 2 digits.

Comes with an example boss: Giant Masked Koopa.

See readme for details.

Update: fix a bug that the bar drawing routine still writes 0/8 tile even when there are 8 or less empty pixels.
So, where do I start with this? It's a pretty simple concept: show the boss' health on the status bar. That should be like.. a patch, a readme, some screenies, maybe a sample sprite. It should not be 31 files in 8 folders. It takes way too much effort to get this thing to work. I feel like if you can get it to work, it's probably easier to make your own health bar; if you don't know how to do that, you'll probably have too much trouble inserting this.

I am all for a generic and easy-to-use boss HP bar. That's the key here though, easy-to-use. My suggestion is to turn it into a patch that automatically checks for certain boss sprites or something. An HP bar is ultimately a pretty small visual effect and hackers shouldn't need to put in a lot of effort to insert one. PM me if you want more pointers on how to get it approved. It's clear as day that you put a lot of effort into this, which is nice, but I feel like your recent rise in complexity is misguided.


allow shy guy emojis in post footers you cowards!