File Name: | Boss Health meter |
Submitted: | 2016-08-28 08:52:10 AM by GreenHammerBro |
Authors: | GreenHammerBro |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This generator displays a value either as a bar, numbers or both on the HUD. This can be used to display the boss's HP. The advantage of this is: *Unlike other hacks like Brutal Mario, their's smallest piece of the bar is an 8x8 tile, which is blocky. This new one's smallest piece is a pixel, allowing smaller damage. *A new bar that displays HP in percent, thanks to the multiplication and division routine. *The numerical counter can display up to 4 digits (9,999 HP) on the HUD, unlike several boss that came with a numerical health display, they can only have up to 2 digits. Comes with an example boss: Giant Masked Koopa. See readme for details. Update: fix a bug that the bar drawing routine still writes 0/8 tile even when there are 8 or less empty pixels. |
I am all for a generic and easy-to-use boss HP bar. That's the key here though, easy-to-use. My suggestion is to turn it into a patch that automatically checks for certain boss sprites or something. An HP bar is ultimately a pretty small visual effect and hackers shouldn't need to put in a lot of effort to insert one. PM me if you want more pointers on how to get it approved. It's clear as day that you put a lot of effort into this, which is nice, but I feel like your recent rise in complexity is misguided.
Cheers.
allow shy guy emojis in post footers you cowards!