Hello there, thread visitor. My name is DaSpongeBobMan and today I'm gonna show off some screenshots for my hack (no name yet but I'll think of it insha'Allah). omg I'm like RussianMan plz ignore dis
The goal is to collect all keys (Dragon Coins) to unlock the Mushroom Kingdom and brink back the keys to the princess.
Story:
One day the Mushroom Kingdom lived happily ever after. Until... Bowser's troops arrived and the whole kingdom was panicking. Bowser was going to snatch the princess, but the Mario Bros. defended her. However, the plumbers got snatched by Bowser. Mario was able to slip out of his hand but Luigi wasn't able to slip out of the other. After Bowser took Luigi to his airship for custody, Bowser commanded his troops to steal a new source of power that could revive or heal any person in the Mushroom Kingdom: The Shining Golden Key. This key was very fragile. Bowser was able to get away with the big key, but Mario shot a fireball at him, so that he could rescue his brother. He failed to do so, and instead made Bowser drop the key, splitting it into 7 key pieces. The pieces were scattered into 8 worlds: Blueberry Plains, Mango Desert, Krabby Beach, Vanilla Glacier, Grape-Poisoned Forest, Candy Mountains, Meringue Clouds, and Bowser's Kingdom. In the 1st world, Yoshi made a new house. He must collect the pieces, restore the Golden Shining Key and save his li'l bro. In the meantime, however, the plumber's true love Peach got kidnapped, too, so she must be rescued as well.
Screenhots:
Overworld (WIP):
Aim: SMB3 Style



Levels:
Yoshi's New House (WIP)


Blueberry Plains 1






There are some more comin', but insha'Allah I'm gonna post them later.
I modified some of SMW's graphics for the sake of colors and brightness, plus looks. I outlined the muncher stem, gave the muncher eyes, and made it use the green palette. I also removed the eyes of the ?-block to make it resemble a normal ?-block. All of the graphics are outputted from the vanilla GFX, but I drew one little arrow for my SMW desert tileset (which is gonna be awesome).
Gimme some feedback so I can improve my hack. Thank you. And yes, I'm a Muslim (in case you heard me say insha'Allah).
This game will use the Sprites on Springs and Platforms and Stuff patch, although the following major interaction glitches arise from it:
1. Sprites and Mario cannot interact with the right side of the line-guided brown checkered platform (sprite 63).
2. Sprites which turn away from the edges of platforms and floors can't interact well with moving (fast) platforms, including the rotating gray platforms and the flying Question Blocks.
3. When Small Mario hits a message box, he gets pushed on either horizontal depending on which side he hit it.
4. When carryable things get dropped down by Mario on a moving platform, it lands on it but falls through it on the second contact.
5. Accelerated platforms don't interact with tile 1F0 like they should do.
6. Flopping fishes can't interact with solid tiles AT ALL.
7. When vertically swimming fishes go down, they'll just pass through the solid blocks with which they're supposed to interact.
8. Horizonally swimming fishes just pass through walls instead of turning opposite.
9. For some reason, a flying rock platform can push a line-guided sprite like a line-guided Fuzzy.
If you know how to fix these, please do. Also this hack will use the SA-1 Pack by Vitor. Stay tuned for more!
My Mode 0 guide.
My Discord server. It has a lot of archived ASM stuff, so check that out!
Story:
One day the Mushroom Kingdom lived happily ever after. Until... Bowser's troops arrived and the whole kingdom was panicking. Bowser was going to snatch the princess, but the Mario Bros. defended her. However, the plumbers got snatched by Bowser. Mario was able to slip out of his hand but Luigi wasn't able to slip out of the other. After Bowser took Luigi to his airship for custody, Bowser commanded his troops to steal a new source of power that could revive or heal any person in the Mushroom Kingdom: The Shining Golden Key. This key was very fragile. Bowser was able to get away with the big key, but Mario shot a fireball at him, so that he could rescue his brother. He failed to do so, and instead made Bowser drop the key, splitting it into 7 key pieces. The pieces were scattered into 8 worlds: Blueberry Plains, Mango Desert, Krabby Beach, Vanilla Glacier, Grape-Poisoned Forest, Candy Mountains, Meringue Clouds, and Bowser's Kingdom. In the 1st world, Yoshi made a new house. He must collect the pieces, restore the Golden Shining Key and save his li'l bro. In the meantime, however, the plumber's true love Peach got kidnapped, too, so she must be rescued as well.
Screenhots:
Overworld (WIP):
Aim: SMB3 Style



Levels:
Yoshi's New House (WIP)


Blueberry Plains 1






There are some more comin', but insha'Allah I'm gonna post them later.
I modified some of SMW's graphics for the sake of colors and brightness, plus looks. I outlined the muncher stem, gave the muncher eyes, and made it use the green palette. I also removed the eyes of the ?-block to make it resemble a normal ?-block. All of the graphics are outputted from the vanilla GFX, but I drew one little arrow for my SMW desert tileset (which is gonna be awesome).
Gimme some feedback so I can improve my hack. Thank you. And yes, I'm a Muslim (in case you heard me say insha'Allah).
This game will use the Sprites on Springs and Platforms and Stuff patch, although the following major interaction glitches arise from it:
1. Sprites and Mario cannot interact with the right side of the line-guided brown checkered platform (sprite 63).
2. Sprites which turn away from the edges of platforms and floors can't interact well with moving (fast) platforms, including the rotating gray platforms and the flying Question Blocks.
3. When Small Mario hits a message box, he gets pushed on either horizontal depending on which side he hit it.
4. When carryable things get dropped down by Mario on a moving platform, it lands on it but falls through it on the second contact.
5. Accelerated platforms don't interact with tile 1F0 like they should do.
6. Flopping fishes can't interact with solid tiles AT ALL.
7. When vertically swimming fishes go down, they'll just pass through the solid blocks with which they're supposed to interact.
8. Horizonally swimming fishes just pass through walls instead of turning opposite.
9. For some reason, a flying rock platform can push a line-guided sprite like a line-guided Fuzzy.
If you know how to fix these, please do. Also this hack will use the SA-1 Pack by Vitor. Stay tuned for more!
My Mode 0 guide.
My Discord server. It has a lot of archived ASM stuff, so check that out!