I've used smkdan's Submarine Pop sprite in my hack, and have found out that it has caused my custom sprites to glitch. Here's what happens:
Once I trigger the Submarine Pop sprite in my level, then either die or complete the level that I'm in, whenever I go back to any level with custom sprites, they will just glitch in random, meaning sometimes their graphics will be incorrect and have the wrong behavior. Again, the custom sprites glitched totally at random, not just a specific set of custom sprites.
I'm positive the Submarine Pop is causing this in some way, because I took apart my whole level until eliminating the Submarine Pop, and at that point, the problem stopped happening.
I inserted the submarine sprite as sprite 0C, and the projectile sprite as 0D. I also remembered to change the value to 0D in the marinepop.asm under TORPEDO SPRITE NUMBER.
Any idea why this sprite is causing the issue, or is this just a side effect of the sprite that hasn't been worked out (couldn't find any mention of the issue in the SML sprite thread)?
Once I trigger the Submarine Pop sprite in my level, then either die or complete the level that I'm in, whenever I go back to any level with custom sprites, they will just glitch in random, meaning sometimes their graphics will be incorrect and have the wrong behavior. Again, the custom sprites glitched totally at random, not just a specific set of custom sprites.
I'm positive the Submarine Pop is causing this in some way, because I took apart my whole level until eliminating the Submarine Pop, and at that point, the problem stopped happening.
I inserted the submarine sprite as sprite 0C, and the projectile sprite as 0D. I also remembered to change the value to 0D in the marinepop.asm under TORPEDO SPRITE NUMBER.
Any idea why this sprite is causing the issue, or is this just a side effect of the sprite that hasn't been worked out (couldn't find any mention of the issue in the SML sprite thread)?