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Can someone do this for me

So I just make some levels in sm64 and that they look bad. Like I really need help and that I want someone to make me a level because it is really hard to make one. If anyone makes one thanks
Level design takes practice, keep at it. There's a lot of tutorials on Youtube to help with level design. If you want to make a good level, take your time and don't rush. Uv mapping is important too.

Here's some good tutorials.

https://www.youtube.com/watch?v=VSl4_fotpZw

https://www.youtube.com/watch?v=phPSw7i2SE8


Originally posted by Lukitu88
Level design takes practice, keep at it. There's a lot of tutorials on Youtube to help with level design. If you want to make a good level, take your time and don't rush. Uv mapping is important too.

Here's some good tutorials.

https://www.youtube.com/watch?v=VSl4_fotpZw

https://www.youtube.com/watch?v=phPSw7i2SE8


I agree to this.

But even if you learn those, it is hard to know where and how to start. I had the same problem with my first few levels.

Maybe you want to share your level with us? Like that we can give you tips on how you can improve your level designing skills.

It would also really interest me how people start with their levels when having an idea. (like drawing the first faces, choosing textures etc.) Could someone post their methods?
I like TASing and stuff.

Try picturing the level in your mind, or you could design it on paper, then draw it in Sketchup. What type of level you want to make, grassy, desert, snow etc. Draw out the star missions, and add what scenery you want. For first faces, I do a small area and put a start area in along with some scenery, then I start on another area. There's tutorials and techniques for sketchup on youtube too to help improve your modeling skills. You can download textures to help improve the visuals of your level.
The problem I used to have (and still have to an extent) is the size of the level. You dont want your levels to be too small, but on the other hand you dont want them to be too big. Try to use vertical space too instead of leaving it flat, use lots of hills and non flat landscapes, etc.

Look at other 3d platforming games like Rayman 2 or Crash Bandicoot to get ideas and examples of decoration.

Always UV map your paths so they look continuous without cutoffs. Try to use transition textures as well between walls and the ground.
My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
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lol