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SM64 Nostromo [REVIVAL]
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - SM64 Nostromo [REVIVAL]
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Hi guys, right after finishing my SM64 ROM Hack "Super Mario 64 AM&PM", I will put this back into development. I plan a lot of ideas that I wanted to put into practice in this hack.

SM64 Nostromo (or Super Mario 64 Nostromo) will be a major openworld SM64 ROM Hack that will have 15 main courses and a maximum of 130 stars or more. What will differentiate from the others is that it will use the 2.5D mechanic (all level designs will be 2D), since this hack will have a bigger inspiration in "Star Revenge 3.5: Vacation of Cursed Dreams" and "Sonic CD". Will have 6 stars on each course
and one extra for time travel (past or future)


STORY:

Peace reigns once again in the Mushroom Kingdom, since the Bowser hasn't been seen for 5 years. This made Princess Peach concerned, thinking that he would go to do something big and catastrophic that could bring the end of the world, and so asks Mario to check to see why Bowser's disappearance. Arriving at Bowser's castle, nothing is found, since it felts abandoned. So Mario goes to adventure to find out what's Bowser is planning.
Going far, Mario notices some Bowser-branded industries, making Mario believe he will do something


COURSES:
Course 1: Waterfalls Fiesta
Course 2: Calmful Forest
Course 3: Medalla Caves
Course 4: Ruby-Sapphire Volcano
Course 5: Winter Blossoms
Course 6: Lunatic Factory
Course 7: Floating Lava-islands
Course 8: Waterplant Ruins
Course 9: Electrical Network
Course 10: Glassnight Polis
Course 11: Casino-Rave Park
Course 12: Hurricane Peaks
Course 13: Metallic Industries
Course 14: Rooms of Doors
Course 15: Titanic Empire

Also this will have two keys and 4 !-switches

Wait for more updates

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Looks good, looking forward to seeing more. Your textures should be stretch out though, or they could be messed up in game.
Originally posted by Lukitu88
Looks good, looking forward to seeing more. Your textures should be stretch out though, or they could be messed up in game.

Thanks, but one question: how to fix the stretched textures?

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Right click a texture you want to stretch, click on the option that says texture > position, click that, then you'll see these 4 icons pop up, click on the green icon with the circle in it to stretch your texture. This is where Uv mapping comes in, click on the eye dropper (says sample paint when going over it) after clicking on the paint bucket tool, press ctrl and left click on a texture you want to sample, then you can left click on another white face next to the previously textured face so they align with each other.
I updated the thread
I will come back to develop this ROM Hack again, so be pacient

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Well I hope that you can show off some progress soon! I am sure that this hack will be lovely.

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Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - SM64 Nostromo [REVIVAL]

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