Views: 808,220,310
21 users online: algae5, blocc, Blocko, Brandon_Pitts, Brutapode89, caiqueleo, chickaDEE Magazine, Cope, Darkguii, Darkslayer, DPBOX, Hat Kid, Icy Skid, JamesD28, Lunatic, Sariel, StayAtHomeStegosaurus, Vhack, WhiteYoshiEgg,  xHF01x, Young Boi - Guests: 114 - Bots: 206 Users: 42,440 (1,998 active)
Latest: staticanimal
Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.Not logged in.
Custom Layer 2 Rise/Sink by Erik557
Forum Index - Valley of Bowser - Moderation Questions - UberASM - Custom Layer 2 Rise/Sink by Erik557
Pages: « 1 »
File Name: Custom Layer 2 Rise/Sink
Submitted: 2016-10-05 01:07:56 PM by Css :^)
Authors: Css :^)
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This allows you to create simple layer 2 rise/sink commands. No credit needed. Everything you need to know is in the ASM file.
This mostly works fine. However, the submission has the tag "SA-1", and appears to be designed for use with SA-1, but does not work with SA-1. In my testing, the layer rise/sink triggers immediately, whether Mario is on layer 2 or not. This is because of this code here:

       LDA $13EF            ;\ if not touching, return
       CMP #02              ; |

The other code uses |!addr for SA-1 compatibilty, but this load does not, and that causes the code to not work correctly. Fix that and this can be accepted.

Also, this is not a removal reason, but it might be nice if, instead of using powers of 2 - 1 for valid values, you would use the division registers so the user could use any number there. So, instead of:
        LDA $14              ;\ return every certain frames
       AND #!Speed          ; |
       BNE .Return          ;/

you could have something like:
    lda #$00
    sta $4205
    lda $14
    sta $4204
    lda.b #!speed
    sta $4206
    nop #12
    lda $4216
    bne .return

Apply that change if you like, I can accept it either way. Just the first thing is actually required.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - UberASM - Custom Layer 2 Rise/Sink by Erik557

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 7


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy